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game_mechanics:attack
game_mechanics:bonus_die
game_mechanics:check
game_mechanics:definitions:dice
game_mechanics:definitions:do_over
game_mechanics:definitions:property
game_mechanics:definitions:property:advantage
game_mechanics:definitions:property:disadvantage
game_mechanics:definitions:rerolling
game_mechanics:dice_pool
game_mechanics:dice_pool:primary_die
game_mechanics:dice_pool:result
game_mechanics:dice_pool:static_modifier
game_mechanics:dice_pool:total
game_mechanics:flip_a_coin
game_mechanics:injury
game_mechanics:miscast
game_mechanics:panic
game_mechanics:save
game_mechanics:success_and_failure
game_mechanics:success_and_failure:critical_failure
game_mechanics:success_and_failure:critical_success
getting_started
jobs:gambler
jobs:zerk
races:tipua
tables
tables:injury_table
tables:panic_table
tables:tipua_injury_table
traits:doubles
traits:exploding
traits:fickle
traits:fine
traits:imperfection
traits:imploding
traits:perfection
traits:poor
traits:reliable
traits:troubles
traits:trusty
traits:unreliable
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