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game_mechanics:exhaustion [2025/11/26 09:44] – revision 2 mentlegame_mechanics:exhaustion [2026/08/11 13:04] (current) – removed ms_wuntch
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-====== Exhaustion ====== +
-When performing an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> with the same name more than once before the start of your next [Turn] you roll a D4 [Determination Die] and take the <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> as <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap> before the <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> resolves. Should this <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap> result in you recieving the <wrap preview>[[:Game Mechanics:Conditions:Downed]]</wrap> <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> or otherwise incapacitate you, the <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> does not resolve and any <wrap preview>[[:Ratings:Action Points|Action]]</wrap> or <wrap preview>[[:Ratings:Quick Action Points]]</wrap> spent are lost.\\ +
-\\ +
-Each time [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]] is triggered after the first occurrence each [Turn], the [Determination Die] is <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgraded]]</wrap> until the start of your next [Turn].\\ +
-\\ +
-**Example**: Trombone Tony performs the <wrap preview>[[:Base Actions:Move]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> and the <wrap preview>[[:Base Actions:Combat]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap>, he first spends 1 <wrap preview>[[:Shortcuts:Action Points|Action Point]]</wrap> on the <wrap preview>[[:Base Actions:Move]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> and resolves it as normal, he does likewise for his <wrap preview>[[:Base Actions:Combat]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap>. Tony decides he needs a little more space and performs a second <wrap preview>[[:Base Actions:Move]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> which causes him to take [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]], he rolls his [Determination Die], a D4,  and takes 3 <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap>, then resolves his <wrap preview>[[:Base Actions:Move]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> as normal.\\ +
-\\ +
-Tony feels a bit safer at this range so opens fire, performing a second <wrap preview>[[:Base Actions:Combat]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap>, [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]] triggers, this time the [Determination Die] is <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgraded]]</wrap> to a D6, Tony rolls and takes 5 <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap>. He dosn't hit 0 <wrap preview>[[:Ratings:Strain]]</wrap>, so no <wrap preview>[[:Game Mechanics:Panicking|Panic]]</wrap> [Tests] yet, and so resolves his <wrap preview>[[:Base Actions:Combat]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> as normal.+