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| Both sides previous revisionPrevious revision | |
| game_mechanics:exhaustion [2026/06/28 11:33] – ms_wuntch | game_mechanics:exhaustion [2026/08/11 13:04] (current) – removed ms_wuntch |
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| ====== Exhaustion ====== | |
| When a [[:Game Mechanics:Definitions:Character]] performs an [[:Game Mechanics:Definitions:Ability]] with the same name as another [[:Game Mechanics:Definitions:Ability]] already performed this [[:Game Mechanics:Turn Order:Turn]] they trigger [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]]. When [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]] is triggered roll a D4 and take the [[:Game Mechanics:Dice Pool:Result]] as [[:Game Mechanics:Damage:Strain Damage]] before the [[:Game Mechanics:Definitions:Ability]] resolves. Should this [[:Game Mechanics:Damage:Strain Damage]] result in the [[:Game Mechanics:Definitions:Character]] recieving the [[:Game Mechanics:Conditions:Downed]] [[:Game Mechanics:Conditions|Condition]] or otherwise becoming incapacitated. The [[:Game Mechanics:Definitions:Ability]] does not resolve and any [[:Ratings:Action Points|Action]] or [[:Ratings:Quick Action Points]] spent are lost.\\ | |
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| Should you perform the same [[:Game Mechanics:Actions|Action]] more than once as a result of [[:Game Mechanics:Definitions:Ability|Abilities]] with different names. You do not take [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]].\\ | |
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| Each time [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]] is triggered after the first occurrence each [[:Game Mechanics:Turn Order:Turn]], the [[:Game Mechanics:Damage:Strain Damage]] [[:Game Mechanics:Definitions:Determination Die]] is [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgraded]] until the start of your next [[:Game Mechanics:Turn Order:Turn]].\\ | |
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| **Example**: Trombone Tony has performed a [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]] and a [[:Basic Abilities:Combat]] [[:Game Mechanics:Actions|Action]] this [[:Game Mechanics:Turn Order:Turn]]. Tony decides he needs a little more cover and performs a second [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]]. As this is his second [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]] this [[:Game Mechanics:Turn Order:Turn]] it causes him to take [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]]. He rolls a D4 getting a [[:Game Mechanics:Dice Pool:Result]] of 3. Tony takes 3 [[:Game Mechanics:Damage:Strain Damage]], subtracting from his total of 11, leaving 8 remaining. Since this doesn't cause him to become [[:Game Mechanics:Conditions:Downed]], receive an incapacitating [[:Game Mechanics:Panic]] or other such effect he resolves his [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]] as normal.\\ | |
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| Tony feels a bit safer behind cover, so opens fire. He performs his second [[:Basic Abilities:Combat]] [[:Game Mechanics:Actions|Action]] this [[:Game Mechanics:Turn Order:Turn]]. This once again causes him to take [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]]. But this time the [[:Game Mechanics:Damage:Strain Damage|Strain]] [[:Game Mechanics:Definitions:Determination Die]] is [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgraded]] to a D6 due to his previous [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]] this [[:Game Mechanics:Turn Order:Turn]]. Tony rolls the D6 getting a [[:Game Mechanics:Dice Pool:Result]] of 5. He takes 5 [[:Game Mechanics:Damage:Strain Damage]] subtracting from his total of 8, leaving 3 remaining. Since this doesn't cause him to become [[:Game Mechanics:Conditions:Downed]], receive an incapacitating [[:Game Mechanics:Panic]] or other such effect, he resolves his [[:Basic Abilities:Combat]] [[:Game Mechanics:Actions|Action]] as normal. | |