This is an old revision of the document!


Exhaustion

When a Character performs an Ability with the same name as another Ability already performed this Turn they trigger Exhaustion. When Exhaustion is triggered roll a D4 and take the Result as Strain Damage before the Ability resolves. Should this Strain Damage result in the Character recieving the Downed Condition or otherwise becoming incapacitated. The Ability does not resolve and any Action or Quick Action Points spent are lost.

Should you perform the same Action more than once as a result of Abilities with different names. You do not take Exhaustion.

Each time Exhaustion is triggered after the first occurrence each Turn, the Strain Damage Determination Die is Upgraded until the start of your next Turn.

Example: Trombone Tony has performed a Move Action and a Combat Action this Turn. Tony decides he needs a little more cover and performs a second Move Action. As this is his second Move Action this Turn it causes him to take Exhaustion. He rolls a D4 getting a Result of 3. Tony takes 3 Strain Damage, subtracting from his total of 11, leaving 8 remaining. Since this doesn't cause him to become Downed, receive an incapacitating Panic or other such effect he resolves his Move Action as normal.

Tony feels a bit safer behind cover, so opens fire. He performs his second Combat Action this Turn. This once again causes him to take Exhaustion. But this time the Strain Determination Die is Upgraded to a D6 due to his previous Exhaustion this Turn. Tony rolls the D6 getting a Result of 5. He takes 5 Strain Damage subtracting from his total of 8, leaving 3 remaining. Since this doesn't cause him to become Downed, receive an incapacitating Panic or other such effect, he resolves his Combat Action as normal.

Edit this page