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Exhaustion

When performing an Ability with the same name more than once before the start of your next [Turn] you take D4 Strain Damage before the Ability resolves. Should this Strain Damage Down or otherwise incapacitate you the Ability does not resolve.

Each time Exhaustion is triggered after the first occurrence each [Turn], the Strain Damage is Upgraded until the start of your next [Turn].

Example: Trombone Tony performs the Dash Action two times and the Combat Action twice, he would first spend 1 Action Point on the first Dash and resolve it as normal, then his second use would cause him to take D4 Strain Damage and then resolve the Dash. Tony then begins performing his Combat Actions, he resolves the first as normal and then as he performs his second, he takes a further D6 Strain Damage, not taking Panic [Tests] yet, he then once again resolve the Combat Action.

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