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| game_mechanics:multitasking [2026/03/11 11:30] – created ms_wuntch | game_mechanics:multitasking [2026/06/12 10:52] (current) – external edit 127.0.0.1 |
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| [[:Game Mechanics:Multitasking#Multitasking|Multitasking]] or performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] is the act of switching between one activity to another without disrupting the progress of the original.\\ | [[:Game Mechanics:Multitasking#Multitasking|Multitasking]] or performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] is the act of switching between one activity to another without disrupting the progress of the original.\\ |
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| [[:Game Mechanics:Multitasking#Multitasking|Multitasking Saves]] are prompted in the following 3 ways: | [[:Game Mechanics:Multitasking#Multitasking|Multitasking Saves]] are triggered in the following 3 ways: |
| * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would perform an <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> during a [Ritual] that does not advance that [Ritual]. | * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would perform an <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> during a [Ritual] that does not advance that [Ritual]. |
| * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they wish to continue an [Ongoing Project]. This is not required when turning a [Ritual] into an [Ongoing Project]. | * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they wish to continue a [Project]. This is not required when turning a [Ritual] into a [Project]. |
| * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would take [Damage] during a [Ritual]. This also applies when a [Vehicle] that <wrap preview>[[:Character]]</wrap> is [Crewing] takes [Damage]. | * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would take [Damage] during a [Ritual]. This also applies when a [Vehicle] that <wrap preview>[[:Character]]</wrap> is [Crewing] takes [Damage]. |
| * When performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] in this way the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> is increased by the amount of [Damage] taken [Post-Mitigation]. | * When performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] in this way the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> is increased by the amount of [Damage] taken [Post-Mitigation]. |
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| When a <wrap preview>[[:Character]]</wrap> is prompted for a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]], they do so by performing a <wrap preview>[[:Ratings:Will Save]]</wrap> of an <wrap preview>[[Game Mechanics:Definitions:Appropriate]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap>, See below for suggested <wrap preview>[[:Game Mechanics:Definitions:DC|DC's]]</wrap>. Should a <wrap preview>[[:Character]]</wrap> <wrap preview>[[:Game Mechanics:Success and Failure:Failure|Fail]]</wrap> their [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] they immediately lose all progress on the [Ritual] they were performing and should that [Ritual] be an [Invocation], they suffer a [Miscast]. Should a <wrap preview>[[:Character]]</wrap> <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Succeed]]</wrap>, their [Ritual] progress is undisturbed.\\ | When a <wrap preview>[[:Character]]</wrap> is prompted for a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]], they do so by performing a <wrap preview>[[:Ratings:Will Save]]</wrap> of an <wrap preview>[[Game Mechanics:Definitions:Appropriate]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap>, See below for suggested <wrap preview>[[:Game Mechanics:Definitions:DC|DC's]]</wrap>. Should a <wrap preview>[[:Character]]</wrap> <wrap preview>[[:Game Mechanics:Success and Failure:Failure|Fail]]</wrap> their [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] they immediately lose all progress on the [Ritual] they were performing. Should a <wrap preview>[[:Character]]</wrap> <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Succeed]]</wrap>, their [Ritual] progress is undisturbed.\\ |
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| | **Please Note**: Should this [Ritual] be an [Invocation], the <wrap preview>[[:Character]]</wrap> will suffer a [Miscast] upon <wrap preview>[[:Game Mechanics:Success and Failure:Failure]]</wrap>. See [Invocation] for details.\\ |
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| Under certain circumstances it may be <wrap preview>[[Game Mechanics:Definitions:Appropriate]]</wrap> to apply <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> to a pending [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]]. See the table below for suggested <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> and why they may apply. | Under certain circumstances it may be <wrap preview>[[Game Mechanics:Definitions:Appropriate]]</wrap> to apply <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> to a pending [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]]. See the table below for suggested <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> and why they may apply. |
| ==== Example Multitasking Save DCs ==== | ==== Example Multitasking Save DCs ==== |
| ^ DC ^ Cause of Save ^ | ^ DC ^ Cause of Save ^ |
| | ~10 + Damage |Taking [Damage] while performing a [Ritual], adding the [Post-Mitigation] [Damage] taken to the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap>.| | | 10 + [Damage] |Taking [Damage] while performing a [Ritual]. This [Damage] is added to the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> [Post-Mitigation].| |
| | 10 - 15 |Returning to an [Ongoing Project] such as crafting a <wrap preview>[[Items:Mods|Mod]]</wrap> or cultivating crops.| | | 10 - 15 |Returning to an [Ongoing Project] such as crafting a <wrap preview>[[Items:Mods|Mod]]</wrap> or cultivating crops.| |
| | 15 - 20 |Performing a simple <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> during a [Ritual] such as firing a <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> while chanting an [Invocation].| | | 15 - 20 |Performing a simple <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> during a [Ritual] such as firing a <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> while chanting an [Invocation].| |
| | 20 - 25 |Taking more complex or repeated <wrap preview>[[:Game Mechanics:Actions]]</wrap> during a [Ritual] such casting multiple [Spells] while disarming a trap.| | | 20 - 25 |Taking more complex or repeated <wrap preview>[[:Game Mechanics:Actions]]</wrap> during a [Ritual] such as casting multiple [Spells] while disarming a trap.| |
| | 25 - 30+ |Performing a life saving surgery and having to divert your attention to another task. \\ \\ Defusing a bomb that will blow up the planet your on and also having to placate a screaming child.| | | 25 - 30+ |Performing a life saving surgery and having to divert your attention to another task. \\ \\ Defusing a bomb that will blow up the planet your on and also having to placate a screaming child.| |
| </WRAP> | </WRAP> |