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game_mechanics:multitasking [2026/03/11 11:30] – created ms_wuntchgame_mechanics:multitasking [2026/06/12 10:52] (current) – external edit 127.0.0.1
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 [[:Game Mechanics:Multitasking#Multitasking|Multitasking]] or performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] is the act of switching between one activity to another without disrupting the progress of the original.\\ [[:Game Mechanics:Multitasking#Multitasking|Multitasking]] or performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] is the act of switching between one activity to another without disrupting the progress of the original.\\
 \\ \\
-[[:Game Mechanics:Multitasking#Multitasking|Multitasking Saves]] are prompted in the following 3 ways:+[[:Game Mechanics:Multitasking#Multitasking|Multitasking Saves]] are triggered in the following 3 ways:
   * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would perform an <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> during a [Ritual] that does not advance that [Ritual].   * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would perform an <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> during a [Ritual] that does not advance that [Ritual].
-  * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they wish to continue an [Ongoing Project]. This is not required when turning a [Ritual] into an [Ongoing Project].+  * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they wish to continue [Project]. This is not required when turning a [Ritual] into [Project].
   * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would take [Damage] during a [Ritual]. This also applies when a [Vehicle] that <wrap preview>[[:Character]]</wrap> is [Crewing] takes [Damage].   * A <wrap preview>[[:Character]]</wrap> must perform a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] anytime they would take [Damage] during a [Ritual]. This also applies when a [Vehicle] that <wrap preview>[[:Character]]</wrap> is [Crewing] takes [Damage].
     *  When performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] in this way the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> is increased by the amount of [Damage] taken [Post-Mitigation].     *  When performing a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] in this way the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> is increased by the amount of [Damage] taken [Post-Mitigation].
  
-When a <wrap preview>[[:Character]]</wrap> is prompted for a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]], they do so by performing a <wrap preview>[[:Ratings:Will Save]]</wrap> of an <wrap preview>[[Game Mechanics:Definitions:Appropriate]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap>, See below for suggested <wrap preview>[[:Game Mechanics:Definitions:DC|DC's]]</wrap>. Should a <wrap preview>[[:Character]]</wrap> <wrap preview>[[:Game Mechanics:Success and Failure:Failure|Fail]]</wrap> their [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] they immediately lose all progress on the [Ritual] they were performing and should that [Ritual] be an [Invocation], they suffer a [Miscast]. Should a <wrap preview>[[:Character]]</wrap> <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Succeed]]</wrap>, their [Ritual] progress is undisturbed.\\+When a <wrap preview>[[:Character]]</wrap> is prompted for a [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]], they do so by performing a <wrap preview>[[:Ratings:Will Save]]</wrap> of an <wrap preview>[[Game Mechanics:Definitions:Appropriate]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap>, See below for suggested <wrap preview>[[:Game Mechanics:Definitions:DC|DC's]]</wrap>. Should a <wrap preview>[[:Character]]</wrap> <wrap preview>[[:Game Mechanics:Success and Failure:Failure|Fail]]</wrap> their [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]] they immediately lose all progress on the [Ritual] they were performing. Should a <wrap preview>[[:Character]]</wrap> <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Succeed]]</wrap>, their [Ritual] progress is undisturbed.\\ 
 +\\ 
 +**Please Note**: Should this [Ritual] be an [Invocation], the <wrap preview>[[:Character]]</wrap> will suffer a [Miscast] upon <wrap preview>[[:Game Mechanics:Success and Failure:Failure]]</wrap>. See [Invocation] for details.\\
 \\ \\
 Under certain circumstances it may be <wrap preview>[[Game Mechanics:Definitions:Appropriate]]</wrap> to apply <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> to a pending [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]]. See the table below for suggested <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> and why they may apply. Under certain circumstances it may be <wrap preview>[[Game Mechanics:Definitions:Appropriate]]</wrap> to apply <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> to a pending [[:Game Mechanics:Multitasking#Multitasking|Multitasking Save]]. See the table below for suggested <wrap preview>[[:Game Mechanics:Definitions:Property|Properties]]</wrap> and why they may apply.
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 ==== Example Multitasking Save DCs ==== ==== Example Multitasking Save DCs ====
 ^  DC  ^  Cause of Save  ^ ^  DC  ^  Cause of Save  ^
-|  ~10 + Damage  |Taking [Damage] while performing a [Ritual], adding the [Post-Mitigation] [Damage] taken to the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap>.| +|  10 + [Damage |Taking [Damage] while performing a [Ritual]. This [Damage] is  added to the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> [Post-Mitigation].| 
 |  10 - 15  |Returning to an [Ongoing Project] such as crafting a <wrap preview>[[Items:Mods|Mod]]</wrap> or cultivating crops.| |  10 - 15  |Returning to an [Ongoing Project] such as crafting a <wrap preview>[[Items:Mods|Mod]]</wrap> or cultivating crops.|
 |  15 - 20  |Performing a simple <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> during a [Ritual] such as firing a <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> while chanting an [Invocation].| |  15 - 20  |Performing a simple <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> during a [Ritual] such as firing a <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> while chanting an [Invocation].|
-|  20 - 25  |Taking more complex or repeated <wrap preview>[[:Game Mechanics:Actions]]</wrap> during a [Ritual] such casting multiple [Spells] while disarming a trap.|+|  20 - 25  |Taking more complex or repeated <wrap preview>[[:Game Mechanics:Actions]]</wrap> during a [Ritual] such as casting multiple [Spells] while disarming a trap.|
 |  25 - 30+  |Performing a life saving surgery and having to divert your attention to another task. \\ \\ Defusing a bomb that will blow up the planet your on and also having to placate a screaming child.| |  25 - 30+  |Performing a life saving surgery and having to divert your attention to another task. \\ \\ Defusing a bomb that will blow up the planet your on and also having to placate a screaming child.|
 </WRAP> </WRAP>