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Multitasking
Multitasking or performing a Multitasking Save is the act of switching between one activity to another without disrupting the progress of the original.
Multitasking Saves are triggered in the following 3 ways:
- A Character must perform a Multitasking Save anytime they would perform an Action during a [Ritual] that does not advance that [Ritual].
- A Character must perform a Multitasking Save anytime they wish to continue a [Project]. This is not required when turning a [Ritual] into a [Project].
- A Character must perform a Multitasking Save anytime they would take [Damage] during a [Ritual]. This also applies when a [Vehicle] that Character is [Crewing] takes [Damage].
- When performing a Multitasking Save in this way the DC is increased by the amount of [Damage] taken [Post-Mitigation].
When a Character is prompted for a Multitasking Save, they do so by performing a Will Save of an Appropriate DC, See below for suggested DC's. Should a Character Fail their Multitasking Save they immediately lose all progress on the [Ritual] they were performing. Should a Character Succeed, their [Ritual] progress is undisturbed.
Please Note: Should this [Ritual] be an [Invocation], the Character will suffer a [Miscast] upon Failure. See [Invocation] for details.
Under certain circumstances it may be Appropriate to apply Properties to a pending Multitasking Save. See the table below for suggested Properties and why they may apply.
Example Multitasking Save DCs
| DC | Cause of Save |
|---|---|
| 10 + [Damage] | Taking [Damage] while performing a [Ritual]. This [Damage] is added to the DC [Post-Mitigation]. |
| 10 - 15 | Returning to an [Ongoing Project] such as crafting a Mod or cultivating crops. |
| 15 - 20 | Performing a simple Action during a [Ritual] such as firing a Weapon while chanting an [Invocation]. |
| 20 - 25 | Taking more complex or repeated Actions during a [Ritual] such as casting multiple [Spells] while disarming a trap. |
| 25 - 30+ | Performing a life saving surgery and having to divert your attention to another task. Defusing a bomb that will blow up the planet your on and also having to placate a screaming child. |
Example Multitasking Save Properties
| Suggested Properties | Situation |
|---|---|
| Disadvantage or Fickle | Trying to maintain an [Invocation] or [Ritual] in a noisy and crowded environment. |
| Dangerous | Scenarios such as performing life saving surgery or piloting a slow course out of an asteroid field and trying to do anything else. Most [Rituals] involving disarming [Explosives] or traps will confer the Dangerous Property from the Items being disarmed. |
| Unreliable or Poor | Trying to Multitask under pressure during a complicated [Ritual] such as assembling a clockwork mechanism under gunfire. |
| Imploding or Troubles | Performing field repairs on the outside of a moving [Vehicle] while trying to fight off attackers. |
