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Perceptions
Perceptions is a mechanical category. The 6 types of Perception reflect the varied ways in which an Entity takes in the stimuli of the Meat Space around them, each individual taking in more or less based on how their physicality has developed to absorb that stimuli.
Each Perception can uniquely perceive aspects of reality in varying degrees of strength, ranging from Oblivious to Flawless, these degrees offer negatives and benefits as detailed in each Perception's description.
Ash's Aside
Aside here.
Primary Perception
Primary Perception is a mechanical term. It refers to the most helpful or Appropriate Perception to use when observing or interacting with the world around you.
When using your Perceptions it is often the case that multiple will help in understanding and discerning the full picture of what exactly you are seeing, but only one will be the most Appropriate for the situation at hand. The Perception that is deemed most Appropriate in a scenario is called the Primary Perception and imparts it positives, negatives and other effects to Rolls in said scenario, as detailed below.
To determine the Primary Perception, an Ability may dictate which is used but typically you simply select the one that seems the most Appropriate. This is done by discussion and feel. Don't be afraid to way in, if you feel one Perception could be more relevant than another. Many groups will allow the GM to choose, for expediency, but as with all Appropriate rules, it is a discuss for the entire table.
The following are the main Perceptions available to an Entity, for more information on each, scroll down to their section below or click their link.
Perception Types
Astral
The ability to see the unseen magical currents that weave through all life.
Physical
The ability to take in your surroundings, be spatially aware; Knowing whats there without seeing.
Astral
Astral is a type of Perception. It reflects an Entity's capacity to take in and understand the ambient and focused winds of magic that twist and wind from the Astral Space through the Meat Space. Internal glands secreting astral-receptive cells allow ocular organs to understand the Astral spectrum as visual light, hardened keratin horns acting as natural antennae to feel the astral winds around and how they settle or forged arcano-steel tubes that chime and register magic as digital signals; these are just some of the ways in which Astral Perception can allow an Entity to discern and understand the world around them.
When using Astral Perception as your Primary Perception, you gain any Appropriate negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of Perception.
Oblivious Astral
Oblivious Astral is a level of Astral Perception. An Entity with Oblivious Astral lacks the ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all absent. Oblivious Astral eliminates the Entity's sense of magic in the world, they cannot see or discern anything of a purely magical nature, though physical manifestations as a result of magic may be seen through other means.
An Entity using Oblivious Atral Perception as its Primary Perception gains the following effects:
Dull Astral
Dull Astral is a level of Astral Perception. An Entity with Dull Astral has a poor ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all poorly seen and at short range. Dull Astral limits the Entity's sense of magic in the world, they can barely see or discern things of a purely magical nature and within a range of no more than a few rooms away.
An Entity using Dull Astral Perception as its Primary Perception gains the following effects:
- They can differentiate types of mana and magic with Disadvantage, as Appropriate.
- Constructed and well-known Spells and Invocations, such as those from Masteries, are easier to discern, as Appropriate.
Average Astral
Average Astral is a level of Astral Perception. An Entity with Average Astral has a normal ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all clearly seen and at moderate range. Average Astral gives Entities a solid sense of magic in the world, they can see and discern things of a purely magical nature and within a range of no more than a neighbourhood away.
An Entity using Average Astral Perception as its Primary Perception gains the following effects:
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- Constructed and well-known Spells and Invocations, such as those from Masteries, are easier to discern, as Appropriate.
Acute Astral
Acute Astral is a level of Astral Perception. An Entity with Acute Astral has a keen ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all clearly seen and at great range. Acute Astral gives Entities a good sense of magic in the world, they can see and discern things of a purely magical nature and within a range of no more than a city away.
An Entity using Acute Astral Perception as its Primary Perception gains the following effects:
- They can differentiate types of mana and magic with Advantage, as Appropriate.
- Any Checks or Attacks to determine the nature of Perceived ongoing magical effects Automatically Succeed, as Appropriate.
- Constructed and well-known Spells and Invocations, such as those from Masteries, are easier to discern, as Appropriate.
Flawless Astral
Flawless Astral is a level of Astral Perception. An Entity with Flawless Astral has an exceptional ability to take in the magical signals of the world around them, spells being cast, the ambient astral winds, pooling mana and magical beings are all clearly seen and at astonishing range. Flawless Astral gives Entities a superior sense of magic in the world, they can see and discern things of a purely magical nature and within a tremendous range, up to a planet or even further away, as Appropriate.
An Entity using Flawless Astral Perception as its Primary Perception gains the following effects:
- They can differentiate types of mana and magic with Advantage or even Automatic Success, as Appropriate.
- Any Checks or Attacks to determine the nature of Perceived ongoing magical effects Automatically Succeed, as Appropriate.
- Constructed and well-known Spells and Invocations, such as those from Masteries, are easier to discern, as Appropriate.
Digital
Oblivious Digital is a level of Digital Perception. An Entity with Oblivious Digital lacks the ability to take in and send the electronic signals of the world around them, web histories, net sources such as routers and antennae, ambient net traffic and websites are all absent. Oblivious Digital eliminates the Entity's sense of the net world, they cannot see or discern anything of a purely digital nature, such as web traffic and netcode, nor can they act as a network hub in any capacity, though technological devices can be still be used to facilitate this instead.
An Entity using Oblivious Digital Perception as its Primary Perception gains the following effects:
Dull Digital
Dull Digital is a level of Digital Perception. An Entity with Dull Digital has a poor ability to take in and send the electronic signals of the world around them, net sources such as routers and antennae, ambient net traffic and websites are all only received at short range. Dull Digital limits the Entity's sense of the net world, they can barely see or discern things of a purely digital nature, such as web traffic and netcode, they can act as a weak network hub, connecting and being connected to with a weak range of no more than a few rooms away.
An Entity using Dull Digital Perception as its Primary Perception gains the following effects:
- They can Perceive, interact with or down data from wireless networks with Disadvantage, as Appropriate.
- Wired connections, such as those from direct contact with Digiplates, are much easier, as Appropriate.
- They can Perceive networks and net traffic, as well as connect to them at a short range, no more than a few rooms away, as Appropriate.
Average Digital
Average Digital is a level of Digital Perception. An Entity with Average Digital has a normal ability to take in and send the electronic signals of the world around them, net sources such as routers and antennae, ambient net traffic and websites are all received at moderate range. Average Digital gives Entities a solid sense of the net world, they can see or discern things of a purely digital nature, such as web traffic and netcode, they can act as a network hub, connecting and being connected to with a range of no more than a neighbourhood or city away.
An Entity using Average Digital Perception as its Primary Perception gains the following effects:
- They can Perceive, interact with or down data from wireless networks with no Advantage or Disadvantage, as Appropriate.
- Wired connections, such as those from direct contact with Digiplates, are much easier, as Appropriate.
- They can Perceive networks and net traffic, as well as connect to them at a moderate range, no more than a neighborhood or city away, as Appropriate.
- They can Acquire Entities that have a Digital Perception of Dull or greater, with Disadvantage, as Appropriate.
Acute Digital
Acute Digital is a level of Digital Perception. An Entity with Acute Digital has a keen ability to take in and send the electronic signals of the world around them, web histories, net sources such as routers and antennae, ambient net traffic and websites are all received at great range. Acute Digital gives Entities a good sense of the net world, they can see or discern things of a purely digital nature, such as web traffic and netcode, they can act as a network hub, connecting and being connected to with a range of no more than a planet or small star system away.
An Entity using Acute Digital Perception as its Primary Perception gains the following effects:
- They can Perceive, interact with or down data from wireless networks with Advantage, as Appropriate.
- Wired connections, such as those from direct contact with Digiplates, are much easier, as Appropriate.
- They can Perceive networks and net traffic, as well as connect to them at a long range, no more than a planet or small star system away, as Appropriate.
- They can Acquire Entities that have a Digital Perception of Dull or greater, with no Advantage or Disadvantage, as Appropriate.
Flawless Digital
Flawless Digital is a level of Digital Perception. An Entity with Flawless Digital has an exceptional ability to take in and send the electronic signals of the world around them, web histories, net sources such as routers and antennae, ambient net traffic and websites are all received at astonishing range. Flawless Digital gives Entities a superior sense of the net world, they can see or discern things of a purely digital nature, such as web traffic and netcode, they can act as a network hub, connecting and being connected to with a tremendous with a range spanning up to multiple galaxies.
An Entity using Flawless Digital Perception as its Primary Perception gains the following effects:
- They can Perceive, interact with or down data from wireless networks with Advantage or even Automatic Success, as Appropriate.
- Wired connections, such as those from direct contact with Digiplates, are much easier, as Appropriate.
- They can Perceive networks and net traffic, as well as connect to them at a tremendous range, up to and beyond galaxies, as Appropriate.
- They can Perceive and ping Cyberspace nodes, seeing how they overlap with the Meat and Astral Spaces, as if they were one and the same.
- They can Acquire Entities that have a Digital Perception of Dull or greater, with Advantage, as Appropriate.
E.M.
E.M. or Electromagnetic is a type of Perception. It reflects an Entity's capacity to take in and understand the various wavelengths of the electromagnetic spectrum ranging from radio waves and infrared light to Gamma radiation. A set of photoreceptor cells taking in a broad band of wavelengths and processing them into visual information such as blobs of colour or scratchy lines, a pit organ lined with sensitive membranes that react to infrared radiation or tubes of electrified argon gas sending signals based on how much gamma radiation passes through them; these are just some of the ways in which E.M. Perception can allow an Entity to discern and understand the world around them.
When using E.M. Perception as your Primary Perception, you gain any Appropriate negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of Perception.
Oblivious E.M.
Oblivious E.M. is a level of E.M. Perception. An Entity with Oblivious E.M. lacks the ability to take in any form of electromagnetic wavelength, photoreceptive cells, pit organs and other detecting mechanisms are all absent. Oblivious E.M. eliminates the Entity's sense of radiation in the world, they cannot see or understand the various wavelengths around them beyond the visible effects and what their other Perceptions can tell them, such as heat on one's skin or reflected light.
An Entity using Oblivious E.M. Perception as its Primary Perception gains the following effects:
Dull E.M.
Dull E.M. is a level of E.M. Perception. An Entity with Dull E.M. has a poor ability to take in all forms of electromagnetic wavelengths, photoreceptive cells, pit organs and other detecting mechanisms are weak and short-ranged. Dull E.M. limits the Entity's sense of radiation in the world, they struggle to see or understand the various wavelengths around them, strong bands such as infrared appear visually, coming across as indistinct blobs of colour around those radiating heat.
An Entity using Dull E.M. Perception as its Primary Perception gains the following effects:
- They can discern the different types of electromagnetic radiation and how strong they are with Disadvantage, as Appropriate.
- They can read, intercept and receive non-Digital E.M. transmissions with Disadvantage, as Appropriate.
Average E.M.
Average E.M. is a level of E.M. Perception. An Entity with Average E.M. has a normal ability to take in all forms of electromagnetic wavelengths, photoreceptive cells, pit organs and other detecting mechanisms are capable and mid-ranged. Average E.M. gives the Entity a sense of radiation in the world, they can see and understand the various wavelengths around them, strong bands such as infrared appear visually, coming across as distinct blobs of colour around those radiating heat, gamma rays become evident, leaving taste, clicking noises or distinct blurs across their sight.
An Entity using Average E.M. Perception as its Primary Perception gains the following effects:
- They can discern the different types of electromagnetic radiation and how strong they are with no Advantage or Disadvantage, as Appropriate.
- They can read, intercept and receive non-Digital E.M. transmissions with no Advantage or Disadvantage, as Appropriate.
Acute E.M.
Acute E.M. is a level of E.M. Perception. An Entity with Acute E.M. has a keen ability to take in all forms of electromagnetic wavelengths, photoreceptive cells, pit organs and other detecting mechanisms are all good and long-ranged. Acute E.M. gives the Entity a strong sense of radiation in the world, they can see and understand the various wavelengths around them at huge distances, strong bands such as infrared appear visually, coming across as distinct blobs of colour around those radiating heat, gamma rays become evident, leaving taste, clicking noises or distinct blurs across their sight.
An Entity using Acute E.M. Perception as its Primary Perception gains the following effects:
- They can discern the different types of electromagnetic radiation and how strong they are with Advantage, as Appropriate.
- They can read, intercept and receive non-Digital E.M. transmissions with no Advantage or Disadvantage, as Appropriate.
Flawless E.M.
Flawless E.M. is a level of E.M. Perception. An Entity with Flawless E.M. has an exceptional ability to take in all forms of electromagnetic wavelengths, photoreceptive cells, pit organs and other detecting mechanisms are all near-perfect and exceptionally long-ranged. Flawless E.M. gives the Entity an unparalleled sense of radiation in the world, they can see and understand the various wavelengths around them at extreme distances, strong bands such as infrared appear visually, coming across as clear shapes of colour around those radiating heat, gamma rays become evident, leaving taste, clicking noises or distinct blurs across their sight.
An Entity using Flawless E.M. Perception as its Primary Perception gains the following effects:
- They can discern the different types of electromagnetic radiation and how strong they are with Advantage or even Automatic Success, as Appropriate.
- They can read, intercept and receive non-Digital E.M. transmissions with no Advantage or Disadvantage, as Appropriate.
Physical
Physical is a type of Perception. It reflects an Entity's capacity to take in and understand sensory information outside of traditional means such as sight. Organs such as tongues and noses allow in scents and tastes which form a sensory-scape, jawbones and tympanic membranes assist in echolocating static objects and people or carefully calibrated pendulums pick up subtle vibrations of movement in the surrounding environment; these are just some of the ways in which Physical Perception can allow an Entity to discern and understand the world around them.
When using Physical Perception as your Primary Perception, you gain any Appropriate negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of Perception.
Oblivious Physical
Oblivious Physical is a level of Physical Perception. An Entity with Oblivious Physical lacks the ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic detection are all absent. Oblivious Physical narrows the Entity's sense of the world to nothing beyond themselves and what they can see directly before them.
An Entity using Oblivious Physical Perception as its Primary Perception gains the following effects:
Dull Physical
Dull Physical is a level of Physical Perception. An Entity with Dull Physical has a poor ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic detection are all weak and hampered in the distance they can reach. Dull Physical narrows the Entity's sense of the world to the immediate area around them, barely being able to feel beyond a few small rooms.
An Entity using Dull Physical Perception as its Primary Perception gains the following effects:
- They can feel out the nearby area, sensing movement and hidden objects with Disadvantage, as Appropriate.
- They are entitled to Saves against nearby hidden targets such as [Hiding] Characters or Mines, with Disadvantage, as Appropriate.
Average Physical
Average Physical is a level of Physical Perception. An Entity with Average Physical has a normal ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic detection are all capable and have a fair distance they can reach. Average Physical shapes the Entity's sense of the world to a moderate area around them, roughly the size of a neighbourhood.
An Entity using Average Physical Perception as its Primary Perception gains the following effects:
- They can feel out the area, sensing movement and hidden objects with no Advantage or Disadvantage, as Appropriate.
- They are entitled to Saves against hidden targets such as [Hiding] Characters or Mines, with no Advantage or Disadvantage, as Appropriate.
Acute Physical
Acute Physical is a level of Physical Perception. An Entity with Acute Physical has a keen ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic vibrations are all sharp and have a great distance they can reach. Acute Physical shapes the Entity's sense of the world to a large area around them, roughly the size of a city.
An Entity using Acute Physical Perception as its Primary Perception gains the following effects:
- They can feel out the area, sensing movement and hidden objects with Advantage, as Appropriate.
- They are entitled to Saves against hidden targets such as [Hiding] Characters or Mines, with Advantage, as Appropriate.
Flawless Physical
Flawless Physical is a level of Physical Perception. An Entity with Flawless Physical has a near-perfect ability to take in the extra sensory world around them, things such as smell, taste, echolocation, object permanence or seismic detection are all beyond the norm and have an exceptional distance they can reach. Flawless Physical shapes the Entity's sense of the world to a staggering area around them, roughly the size of a planet or beyond in some cases.
An Entity using Flawless Physical Perception as its Primary Perception gains the following effects:
- They can feel out the area, sensing movement and hidden objects with Advantage or even Automatic Success, as Appropriate.
- They are entitled to Saves against hidden targets such as [Hiding] Characters or Mines, with Advantage or even Automatic Success, as Appropriate.
Social
Social is a type of Perception. It reflects an Entity's capacity to take in and understand the hierarchies and interconnected relationships of individuals, their ability to remember those individuals and understand them. A subconscious intuition that someone you've just met is the brother of someone you know, a dedicated hindbrain that stores every intricacy of different societies greeting rituals or a computer bank subscribed to, and scrubbing through, every social media site on the net; these are just some of the ways in which Social Perception can allow an Entity to discern and understand the world around them.
When using Social Perception as your Primary Perception, you gain any Appropriate negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of Perception.
Oblivious Social
Oblivious Social is a level of Social Perception. An Entity with Oblivious Social lacks the ability to take in any facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all absent. Oblivious Social eliminates the Entity's sense of the sapient world, they cannot see or understand anything of a societal nature, such as community, individuality or lasting relationships.
An Entity using Oblivious Social Perception as its Primary Perception gains the following effects:
- They can not understand social constructs, communicate or otherwise understand language.
Dull Social
Dull Social is a level of Social Perception. An Entity with Dull Social has a poor ability to take in the facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all weak but culminate in passable ability to be social. Dull Social weakens the Entity's sense of the sapient world, they can just barely see or understand things of a societal nature, such as community, individuality or lasting relationships.
An Entity using Dull Social Perception as its Primary Perception gains the following effects:
- They can communicate with other Sapients or social Entities and concepts, with Disadvantage, as Appropriate.
- They can understand simple, primal relationships such as families and lovers.
Average Social
Average Social is a level of Social Perception. An Entity with Average Social has a normal ability to take in the facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all solid, culminating in a common ability to be social. Average Social gives Entities a decent sense of the sapient world, they can see or understand things of a societal nature, such as community, individuality or lasting relationships.
An Entity using Average Social Perception as its Primary Perception gains the following effects:
- They can communicate with other Sapients or social Entities or concepts, with no Advantage or Disadvantage, as Appropriate.
- They can understand simple, primal relationships such as families and lovers.
- They can understand complex relationships such as businesses, community, clans, religions and nations.
Acute Social
Acute Social is a level of Social Perception. An Entity with Acute Social has a keen ability to take in the facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all good, culminating in an excellent ability to be social. Acute Social gives Entities a greater sense of the sapient world, they can easily see or understand things of a societal nature, such as community, individuality or lasting relationships.
An Entity using Acute Social Perception as its Primary Perception gains the following effects:
- They can communicate with other Sapients or social Entities or concepts, with Advantage, as Appropriate.
- They can understand simple, primal relationships such as families and lovers.
- They can understand complex relationships such as businesses, community, clans, religions and nations.
- They can gain insights into other Sapients, often automatically gleaning simple details such as if they are a brave leader, cowardly nobody, arrogant fool or wise trader.
Flawless Social
Flawless Social is a level of Social Perception. An Entity with Flawless Social has an exceptional ability to take in the facets of interpersonal connection or hierarchies, their ability to remember individuals and understand them, understanding of structured hierarchies, language skills and comprehension of social constructs are all tremendous, culminating in an extremely potent ability to be social. Flawless Social gives Entities an astonishing sense of the sapient world, they can with almost no thought see or understand things of a societal nature, such as community, individuality or lasting relationships.
An Entity using Flawless Social Perception as its Primary Perception gains the following effects:
- They can communicate with social Entities and comprehend social concepts, with Advantage or even Automatic Success, as Appropriate.
- They can understand simple, primal relationships such as families and lovers.
- They can understand complex relationships such as businesses, community, clans, religions and nations.
- They can gain insights into other Sapients, often automatically gleaning simple details such as if they are a brave leader, cowardly nobody, arrogant fool or wise trader.
- They can understand other Sapients completely without ever having met them, with just the external social data around them such as friends, family or their social media pages.
Visual
Visual is a type of Perception. It reflects an Entity's capacity to take in and understand light reflected off of objects and beings, forming distinct shapes and details. Ocular organs receiving tight bands of reflected lightwaves and processing them into recognisable objects and people, photoreactive cells lining a limb that follows sources of light or a large crystal lens that focuses the reflected light onto a surface that digitises the information; these are just some of the ways in which Visual Perception can allow an Entity to discern and understand the world around them.
When using Visual Perception as your Primary Perception, you gain any Appropriate negatives and positives as discussed at your table, as well as the following mechanical benefits for that level of Perception.
Oblivious Visual
Oblivious Visual is a level of Visual Perception. An Entity with Oblivious Visual lacks the ability to take in any form of reflected light, ocular organs, photoreactive cells or crystal lenses are all absent. Oblivious Visual eliminates the Entity's sense of the world cast in light, they cannot see anything, regardless of how well lit it may be, written words, faces, colours and other purely visual information are unavailable to them.
An Entity using Oblivious Visual Perception as its Primary Perception gains the following effects:
- Rolls will always suffer Disadvantage, or as Appropriate, Automatically Fail, regardless of [Light Level].
Dull Visual
Dull Visual is a level of Visual Perception. An Entity with Dull Visual has a poor ability to take in reflected light, ocular organs, photoreactive cells or crystal lenses are all weak and short-ranged. Dull Visual limits the Entity's sense of the world cast in light, they struggle to see anything, requiring strong lighting to help, written words, faces, colours and other purely visual information appear soft and indistinct but still legible enough to understand with effort.
An Entity using Dull Visual Perception as its Primary Perception gains the following effects:
- They can interact with the world around them with Disadvantage, as Appropriate. Different [Light Levels] will affect this in similar ways as [Acquiring] below, discuss which applies, as Appropriate.
Average Visual
Average Visual is a level of Visual Perception. An Entity with Average Visual has a normal ability to take in reflected light, ocular organs, photoreactive cells or crystal lenses are all average and moderately ranged. Average Visual gives the Entity a decent sense of the world cast in light, they can see most things, with good lighting to help, written words, faces, colours and other purely visual information appear distinct and legible enough to understand.
An Entity using Average Visual Perception as its Primary Perception gains the following effects:
- They can interact with the world around them with no Advantage or Disadvantage, as Appropriate. Different [Light Levels] will affect this in similar ways as [Acquiring] below, discuss which applies, as Appropriate.
- They can Acquire Entities in [Neutral Light] and higher with no Advantage or Disadvantage, as Appropriate.
Acute Visual
Acute Visual is a level of Visual Perception. An Entity with Acute Visual has a keen ability to take in reflected light, ocular organs, photoreactive cells or crystal lenses are all strongly capable and long-ranged. Acute Visual gives the Entity a good sense of the world cast in light, they can see most things, even without good lighting, written words, faces, colours and other purely visual information appear sharp and highly legible.
An Entity using Acute Visual Perception as its Primary Perception gains the following effects:
- They can interact with the world around them with Advantage, as Appropriate. Different [Light Levels] will affect this in similar ways as [Acquiring] below, discuss which applies, as Appropriate.
- They can Acquire Entities in [Dim Light] and higher with no Advantage or Disadvantage, as Appropriate.
Flawless Visual
Flawless Visual is a level of Visual Perception. An Entity with Flawless Visual has an exceptional ability to take in reflected light, ocular organs, photoreactive cells or crystal lenses are all near-perfect and extremely long-ranged. Flawless Visual gives the Entity a superior sense of the world cast in light, they can see most things, even through some solid objects, even without any light whatsoever, written words, faces, colours and other purely visual information appear beyond vivid and highly clear at vast distances.
An Entity using Flawless Visual Perception as its Primary Perception gains the following effects:
- They can interact with the world around them with Advantage, as Appropriate. Different [Light Levels] will affect this in similar ways as [Acquiring] below, discuss which applies, as Appropriate.
- They can see through thin walls and obstacles as if they were mildly transparent, as Appropriate.
- They can Acquire Entities in [Dim Light] and higher with no Advantage or Disadvantage, as Appropriate.
Changelog
Version 0.5c - Jul 2026
- All Perceptions updated with rules and descriptions.
