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game_mechanics:rest [2026/06/29 10:08] – [Rest] ms_ashgame_mechanics:rest [2026/06/30 14:35] (current) ms_wuntch
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 ====== Rest ====== ====== Rest ======
-Once per [[:Game Mechanics:Scene]], or as it ends, the [[:Game Mechanics:Definitions:Player|Players]] may choose to [[:Game Mechanics:Rest]], as [[:Game_Mechanics:Definitions:Appropriate]]. Doing so has several restorative benefits to [[:Character|Characters]] who participate.+Once per [[:Game Mechanics:Scene]], or as it ends, the [[:Game Mechanics:Definitions:Player|Players]] may choose to [[:Game Mechanics:Rest#Rest|Rest]], as [[:Game Mechanics:Definitions:Appropriate]]. Doing so has several restorative benefits to [[:Character|Characters]] who participate.
  
-rest is a break for a [[:Character]], most commonly taking a meal, treating wounds or taking time to relax and process recent events. A [Rest] can take many forms, as long as it's [[:Game_Mechanics:Definitions:Appropriate]] within the context of the current [[:Game Mechanics:Scene]], for example a quick power nap in the back of a car, nodding off in a train, eating a synth-dog at a street cart or taking a drink of water at a stream.+[[:Game Mechanics:Rest#Rest|Rest]] is a break for a [[:Character]], most commonly taking a meal, treating wounds or taking time to relax and process recent events. A [[:Game Mechanics:Rest#Rest|Rest]] can take many forms, as long as it's [[:Game Mechanics:Definitions:Appropriate]] within the context of the current [[:Game Mechanics:Scene]], for example a quick power nap in the back of a car, nodding off in a train, eating a synth-dog at a street cart or taking a drink of water at a stream.
  
-The benefits of a Rest are as follows:+The benefits of a [[:Game Mechanics:Rest#Rest|Rest]] are as follows:
  
   * Restore [[Ratings:Health]] equal to your [[:Stats:Brawn]].    * Restore [[Ratings:Health]] equal to your [[:Stats:Brawn]]. 
-  * Any [[Ratings:Health]] restored beyond your maximum instead reduces the [[:Game Mechanics:Ritual:Severity]] of your oldest [[:Game Mechanics:Injury]].+  * Any [[Ratings:Health]] restored beyond your maximum instead reduces the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of your oldest [[:Game Mechanics:Injury]].
   * Restore your [[:Ratings:Strain]] to full.   * Restore your [[:Ratings:Strain]] to full.
-  * Reduce the [[:Game Mechanics:Ritual:Severity]] of your oldest [Trauma] by an amount equal to your [[:Stats:Panache]].+  * Reduce the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of your oldest [Trauma] by an amount equal to your [[:Stats:Panache]].
   * Lose [Priority] and reset [Morale] to [Neutral].   * Lose [Priority] and reset [Morale] to [Neutral].
   * You can spend unspent [[:Game Mechanics:Definitions:Experience|Exp]] to [[:Game Mechanics:Ranking Up|Rank Up]].   * You can spend unspent [[:Game Mechanics:Definitions:Experience|Exp]] to [[:Game Mechanics:Ranking Up|Rank Up]].
- +<WRAP round box> 
-**Example**: If Johnny Tutorial has a [[:Tables:Injury Table#Concussion|Concussion]] [[:Game Mechanics:Injury]], [[:Game Mechanics:Ritual:Severity]]: 30, and has 12 out of 16 health remaining. If he has 6 [[:Stats:Brawn]], when he [[:Game Mechanics:Rest|Rests]], he will restore 4 [[Ratings:Health]] and then reduce the [[:Game Mechanics:Ritual:Severity]] of his [[:Tables:Injury Table#Concussion|Concussion]] by 2. +**Example**: If Johnny Tutorial has a [[:Tables:Injury Table#Concussion|Concussion]] [[:Game Mechanics:Injury]], [[:Game Mechanics:Definitions:Ability:Ritual#Severity]]: 30, and has 12 out of 16 [[:Ratings:Health]] remaining. If he has 6 [[:Stats:Brawn]], when he [[:Game Mechanics:Rest|Rests]], he will restore 4 [[Ratings:Health]] and then reduce the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of his [[:Tables:Injury Table#Concussion|Concussion]] by 2. 
 +</WRAP>
 ==== Changelog ==== ==== Changelog ====
 <WRAP changelog center 800px> <WRAP changelog center 800px>
 Version 0.5c - June 2026 Version 0.5c - June 2026
-changes here+  * Wording clarified 
 +  * Reworked to no longer restore Mana 
 +  * Can now be performed once per Scene, either at during or as it ends.
 </WRAP> </WRAP>