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game_mechanics:save [2025/04/13 14:27] – created mentlegame_mechanics:save [2026/06/30 12:16] (current) ms_wuntch
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 ====== Save ====== ====== Save ======
- +[[:Game Mechanics:Save#Save|Save]] is a mechanical term and type of roll. [[:Game Mechanics:Save#Save|Saves]] are used to measure how resilient a [[:Game Mechanics:Definitions:Character]] is in different scenarios and against dangerous effects. \\ 
-Save is a defensive roll often used to mitigate or outright avoid the negative consequences of antagonistic forcesMost Save rolls will be covered by the 4 main SavesFortitude, Will, Reflex, and Insight.\\+\\ 
 +A [[:Game Mechanics:Save#Save|Save]] is rolled when something happens to a [[:Game Mechanics:Definitions:Character]] as the result of another [[:Game Mechanics:Definitions:Character]], [Vehicle] or the environmentThe [[:Game Mechanics:Definitions:Game Master|GM]] will specify a [[:Ratings|Rating]], while the [[:Game Mechanics:Definitions:DC|Difficulty]] is determined by the [[:Game Mechanics:Definitions:Game Master|GM]] or [[:Game Mechanics:Attack]] performed by another [[:Game Mechanics:Definitions:Character]] or [Vehicle]. To perform a [[:Game Mechanics:Save#Save|Save]]roll a D20 and add the bonuses from the specified [[:Ratings|Rating]]. If the [[:Game Mechanics:Dice Pool:Total]] equals or exceeds the [[:Game Mechanics:Definitions:DC|Difficulty]]the [[:Game Mechanics:Save#Save|Save]] is [[:Game Mechanics:Success and Failure:Success|Successful]].\\ 
 +\\ 
 +<WRAP round box> 
 +**Example**: Johnny Tutorial is flying down a solar highway at top speed when suddenly a voidroo jumps across his path. The [[:Game Mechanics:Definitions:Game Master|GM]] prompts Johnny for a [[:Game Mechanics:Definitions:DC]] 28 [[:Ratings:Reflex Save|Reflex]] [[:Game Mechanics:Save#Save|Save]] to swerve out of the way or suffer a dangerous impact.\\ 
 +\\ 
 +Johnny then assembles his [[:Game Mechanics:Dice Pool]]adding a D4 from his [[:Game Mechanics:Definitions:Equipped]] [[:Items:Gadgets:Gear:Alacrity Charm]] and +13 from his [[:Ratings:Reflex Save]] [[:Ratings|Rating]]. Johnny rolls a [[:Game Mechanics:Dice Pool:Result]] of 13 on his D20 and 2 on his D4, added together with his [[:Ratings:Reflex Save]], Johnny gets a [[:Game Mechanics:Dice Pool:Total]] of 28.\\
 \\ \\
-To make a Save roll simply roll a D20 and add the relevant save bonus and any dice from gear, features, and/or job proficiency that apply.+He matches the [[:Game Mechanics:Definitions:DC]] of 28[[:Game Mechanics:Success and Failure:Success|Succeeding]] on the [[:Game Mechanics:Save#Save|Save]] and rolls just in time to avoid crunching into the voidroo. 
 +</WRAP>
  
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - Jun 2026
 +  * Page overhauled.
 +</WRAP>