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| game_mechanics:save [2025/04/13 14:27] – created mentle | game_mechanics:save [2026/06/30 12:16] (current) – ms_wuntch |
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| ====== Save ====== | ====== Save ====== |
| | [[:Game Mechanics:Save#Save|Save]] is a mechanical term and type of roll. [[:Game Mechanics:Save#Save|Saves]] are used to measure how resilient a [[:Game Mechanics:Definitions:Character]] is in different scenarios and against dangerous effects. \\ |
| A Save is a defensive roll often used to mitigate or outright avoid the negative consequences of antagonistic forces. Most Save rolls will be covered by the 4 main Saves, Fortitude, Will, Reflex, and Insight.\\ | \\ |
| | A [[:Game Mechanics:Save#Save|Save]] is rolled when something happens to a [[:Game Mechanics:Definitions:Character]] as the result of another [[:Game Mechanics:Definitions:Character]], [Vehicle] or the environment. The [[:Game Mechanics:Definitions:Game Master|GM]] will specify a [[:Ratings|Rating]], while the [[:Game Mechanics:Definitions:DC|Difficulty]] is determined by the [[:Game Mechanics:Definitions:Game Master|GM]] or [[:Game Mechanics:Attack]] performed by another [[:Game Mechanics:Definitions:Character]] or [Vehicle]. To perform a [[:Game Mechanics:Save#Save|Save]], roll a D20 and add the bonuses from the specified [[:Ratings|Rating]]. If the [[:Game Mechanics:Dice Pool:Total]] equals or exceeds the [[:Game Mechanics:Definitions:DC|Difficulty]], the [[:Game Mechanics:Save#Save|Save]] is [[:Game Mechanics:Success and Failure:Success|Successful]].\\ |
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| | <WRAP round box> |
| | **Example**: Johnny Tutorial is flying down a solar highway at top speed when suddenly a voidroo jumps across his path. The [[:Game Mechanics:Definitions:Game Master|GM]] prompts Johnny for a [[:Game Mechanics:Definitions:DC]] 28 [[:Ratings:Reflex Save|Reflex]] [[:Game Mechanics:Save#Save|Save]] to swerve out of the way or suffer a dangerous impact.\\ |
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| | Johnny then assembles his [[:Game Mechanics:Dice Pool]], adding a D4 from his [[:Game Mechanics:Definitions:Equipped]] [[:Items:Gadgets:Gear:Alacrity Charm]] and +13 from his [[:Ratings:Reflex Save]] [[:Ratings|Rating]]. Johnny rolls a [[:Game Mechanics:Dice Pool:Result]] of 13 on his D20 and 2 on his D4, added together with his [[:Ratings:Reflex Save]], Johnny gets a [[:Game Mechanics:Dice Pool:Total]] of 28.\\ |
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| To make a Save roll simply roll a D20 and add the relevant save bonus and any dice from gear, features, and/or job proficiency that apply. | He matches the [[:Game Mechanics:Definitions:DC]] of 28, [[:Game Mechanics:Success and Failure:Success|Succeeding]] on the [[:Game Mechanics:Save#Save|Save]] and rolls just in time to avoid crunching into the voidroo. |
| | </WRAP> |
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| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jun 2026 |
| | * Page overhauled. |
| | </WRAP> |