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game_mechanics:save [2026/06/30 10:52] ms_wuntchgame_mechanics:save [2026/06/30 12:16] (current) ms_wuntch
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 [[:Game Mechanics:Save#Save|Save]] is a mechanical term and type of roll. [[:Game Mechanics:Save#Save|Saves]] are used to measure how resilient a [[:Game Mechanics:Definitions:Character]] is in different scenarios and against dangerous effects. \\ [[:Game Mechanics:Save#Save|Save]] is a mechanical term and type of roll. [[:Game Mechanics:Save#Save|Saves]] are used to measure how resilient a [[:Game Mechanics:Definitions:Character]] is in different scenarios and against dangerous effects. \\
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-A [[:Game Mechanics:Save#Save|Save]] is rolled when something happens to a [[:Game Mechanics:Definitions:Character]] as the result of another [[:Game Mechanics:Definitions:Character]], [Vehicle] or the environment. The [[:Game Mechanics:Definitions:Game Master|GM]] will specify a [[:Ratings|Rating]], while the [[:Game Mechanics:Definitions:DC|Difficulty]] is determined by the [[:Game Mechanics:Definitions:Game Master|GM]] or [Attack] performed by another [[:Game Mechanics:Definitions:Character]] or [Vehicle]. To perform a [[:Game Mechanics:Save#Save|Save]], roll a D20 and add the bonuses from the specified [[:Ratings|Rating]]. If the [[:Game Mechanics:Dice Pool:Total]] equals or exceeds the [[:Game Mechanics:Definitions:DC|Difficulty]], the [[:Game Mechanics:Save#Save|Save]] is [[:Game Mechanics:Success and Failure:Success|Successful]].\\+A [[:Game Mechanics:Save#Save|Save]] is rolled when something happens to a [[:Game Mechanics:Definitions:Character]] as the result of another [[:Game Mechanics:Definitions:Character]], [Vehicle] or the environment. The [[:Game Mechanics:Definitions:Game Master|GM]] will specify a [[:Ratings|Rating]], while the [[:Game Mechanics:Definitions:DC|Difficulty]] is determined by the [[:Game Mechanics:Definitions:Game Master|GM]] or [[:Game Mechanics:Attack]] performed by another [[:Game Mechanics:Definitions:Character]] or [Vehicle]. To perform a [[:Game Mechanics:Save#Save|Save]], roll a D20 and add the bonuses from the specified [[:Ratings|Rating]]. If the [[:Game Mechanics:Dice Pool:Total]] equals or exceeds the [[:Game Mechanics:Definitions:DC|Difficulty]], the [[:Game Mechanics:Save#Save|Save]] is [[:Game Mechanics:Success and Failure:Success|Successful]].\\
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-**Example**: Johnny Tutorial is flying down a solar highway at top speed when suddenly a voidroo jumps across his path. The [[:Game Mechanics:Definitions:Game Master|GM]] prompts Johnny for a [[:Game Mechanics:Definitions:DC]] 28 [[:Ratings:Reflex Save|Reflex]] [[:Game Mechanics:Save#Save|Save]] to swerve out of the way or suffer a dangerous impact. Johnny then assembles his [[:Game Mechanics:Dice Pool]], adding a D4 from his [[:Game Mechanics:Definitions:Equipped]] [[:Items:Gadgets:Gear:Alacrity Charm]] and +13 from his [[:Ratings:Reflex Save]] [[:Ratings|Rating]]. Johnny rolls a [[:Game Mechanics:Dice Pool:Result]] of 13 on his D20 and 2 on his D4, added together with his [[:Ratings:Reflex Save]], Johnny gets a [[:Game Mechanics:Dice Pool:Total]] of 28. He matches the [[:Game Mechanics:Definitions:DC]] of 28, [[:Game Mechanics:Success and Failure:Success|Succeeding]] on the [[:Game Mechanics:Save#Save|Save]] and rolls just in time to avoid crunching into the voidroo.+<WRAP round box> 
 +**Example**: Johnny Tutorial is flying down a solar highway at top speed when suddenly a voidroo jumps across his path. The [[:Game Mechanics:Definitions:Game Master|GM]] prompts Johnny for a [[:Game Mechanics:Definitions:DC]] 28 [[:Ratings:Reflex Save|Reflex]] [[:Game Mechanics:Save#Save|Save]] to swerve out of the way or suffer a dangerous impact.\\ 
 +\\ 
 +Johnny then assembles his [[:Game Mechanics:Dice Pool]], adding a D4 from his [[:Game Mechanics:Definitions:Equipped]] [[:Items:Gadgets:Gear:Alacrity Charm]] and +13 from his [[:Ratings:Reflex Save]] [[:Ratings|Rating]]. Johnny rolls a [[:Game Mechanics:Dice Pool:Result]] of 13 on his D20 and 2 on his D4, added together with his [[:Ratings:Reflex Save]], Johnny gets a [[:Game Mechanics:Dice Pool:Total]] of 28.\\ 
 +\\ 
 +He matches the [[:Game Mechanics:Definitions:DC]] of 28, [[:Game Mechanics:Success and Failure:Success|Succeeding]] on the [[:Game Mechanics:Save#Save|Save]] and rolls just in time to avoid crunching into the voidroo. 
 +</WRAP> 
 + 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - Jun 2026 
 +  * Page overhauled. 
 +</WRAP>