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| game_mechanics:scene [2026/06/19 18:01] – ms_ash | game_mechanics:scene [2026/07/28 10:27] (current) – ms_wuntch |
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| ====== Scene ====== | ====== Scene ====== |
| A [Scene] is a mechanical term used to describe and break the larger segments of the narrative into manageable game play chunks. Scenes are made up of one or more [Encounters], as that is where the bulk of the game is played, however [Scenes] may also include some non-role play moments as well, that might not warrant an [Encounter], such as travel, crafting or shopping and inventory management. A [Scene] usually encompasses all of the events at a specific location such as a science facility or a city, but it can also can be contain smaller locations such as a casino inside of the city or the floors of a science facility. | A [[:Game Mechanics:Scene|Scene]] is a mechanical term used to describe and break the larger segments of the narrative into manageable gameplay chunks. [[:Game Mechanics:Scene|Scenes]] are made up of one or more [[:Game Mechanics:Encounter|Encounters]], as that is where the bulk of the game is played, however [[:Game Mechanics:Scene|Scenes]] may also include some non-role play moments as well, that might not warrant an [[:Game Mechanics:Encounter]], such as travel, crafting or shopping and inventory management. A [[:Game Mechanics:Scene|Scene]] usually encompasses all of the events at a specific location such as a science facility or a city, but it can also be contained to smaller locations such as a casino inside of the city or the floors of a science facility. |
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| The length of an [Scene] is variable and is largely determined by the needs of the story. As a general rule, a [Scene] lasts for the duration of all of the events relating to a specific goal or objective. While the [Game Master] will typically determine when a [Scene] begins and ends, the [Cast] are encouraged to help identify these transitions, as [Appropriate]. | The length of a [[:Game Mechanics:Scene|Scene]] is variable and is largely determined by the needs of the story. As a general rule, a [[:Game Mechanics:Scene|Scene]] lasts for the duration of all of the events relating to a specific goal or objective. While the [[:Game Mechanics:Definitions:Game Master]] will typically determine when a [[:Game Mechanics:Scene|Scene]] begins and ends, the [[:Game Mechanics:Definitions:Cast Member|Cast]] are encouraged to help identify these transitions, as [[:Game Mechanics:Definitions:Appropriate]]. |
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| At the start of a new [Scene], [Players] should resolve any triggered [Abilities] or advancing any non-narrative [Abilities] such as [Crafting] [Abilities] or [Rituals], before moving onto any specific [Encounters]. | At the start of a new [[:Game Mechanics:Scene|Scene]], [[:Game Mechanics:Definitions:Player|Players]] should resolve any triggered [[:Game Mechanics:Definitions:Ability|Abilities]] or advance any non-narrative [[:Game Mechanics:Definitions:Ability|Abilities]] such as [Crafting] [[:Game Mechanics:Definitions:Ability|Abilities]] or [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]], before moving onto any specific [[:Game Mechanics:Encounter|Encounters]]. |
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| At the end of a [Scene], several things occur. These are listed below: | At the end of a [[:Game Mechanics:Scene|Scene]], several things occur. These are listed below: |
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| * Any active [Encounter] also ends. | * Any active [[:Game Mechanics:Encounter]] also ends. |
| * Several effects, [Conditions] or [Abilities] may end. | * Several effects, [[:Game Mechanics:Conditions]] or [[:Game Mechanics:Definitions:Ability|Abilities]] may end. |
| * The [Players] may perform a [Rest], if they haven't [Rested] this [Scene] and it is [Appropriate] to do so. | * The [[:Game Mechanics:Definitions:Player|Players]] may perform a [[:Game Mechanics:Rest]], if they haven't [[:Game Mechanics:Rest|Rested]] this [[:Game Mechanics:Scene|Scene]] and it is [[:Game Mechanics:Definitions:Appropriate]] to do so. |
| * The [Players] may spend [Exp] to advance their [Character]. | * The [[:Game Mechanics:Definitions:Character|Characters]] restore [[:Ratings:Mana]] equal to their [[:Stats:Hokum]]. |
| * Certain [Abilities] may trigger. Resolve them as [Appropriate]. | * The [[:Game Mechanics:Definitions:Character|Characters]] restore 1 [[:Ratings:Grit Points|Grit Point]]. |
| | * The [[:Game Mechanics:Definitions:Player|Players]] may spend [[:Game Mechanics:Definitions:Experience|Exp]] to advance their [[:Game Mechanics:Definitions:Character]]. |
| | * Certain [[:Game Mechanics:Definitions:Ability|Abilities]] may trigger. Resolve them as [[:Game Mechanics:Definitions:Appropriate]]. |
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| The [Players] can resolve these in any order that feels [Appropriate] before moving onto the next [Scene]. | The [[:Game Mechanics:Definitions:Player|Players]] can resolve these in any order that feels [[:Game Mechanics:Definitions:Appropriate]] before moving onto the next [[:Game Mechanics:Scene|Scene]]. |