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game_mechanics:success_and_failure:failure [2025/11/15 11:32] – created mentlegame_mechanics:success_and_failure:failure [2026/07/01 10:11] (current) ms_wuntch
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 ====== Failure ====== ====== Failure ======
-[[:Game Mechanics:Success and Failure:Failure#Failure]] is achieved when failing to equal or exceed a set <wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap> with the [Result] of your [Dice Pool] on a <wrap preview>[[:Game_Mechanics:Check]]</wrap><wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>, or <wrap preview>[[:Game_Mechanics:Save]]</wrap> or in the case of <wrap preview>[[Game_Mechanics:Rituals and InvocationsRituals or Invocations]]</wrap><wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure|Critically Failing]]</wrap> any <wrap preview>[[:Game_Mechanics:Check]]</wrap> that is part of the <wrap preview>[[Game_Mechanics:Rituals and Invocations| Ritual or Invocation]]</wrap>.\\+[[:Game Mechanics:Success and Failure:Failure#Failure|Failure]] is achieved when unable to equal or exceed a set [[:Game_Mechanics:Definitions:DC]] with the [[:Game Mechanics:Dice Pool:Total]] of your [[:Game Mechanics:Dice Pool]] on a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], or [[:Game Mechanics:Save]] or in the case of [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] and [[:Game Mechanics:Invocation|Invocations]], [[:Game Mechanics:Success and Failure:Critical Failure|Critically Failing]] any [[:Game Mechanics:Check]] that is part of the [[:Game Mechanics:Definitions:Ability:Ritual]] or [[:Game Mechanics:Invocation]].\\
 \\ \\
-[[:Game Mechanics:Success and Failure:Failure#Failure]] can be achieved in other ways as defined by you and your GM as [Appropiate].+[[:Game Mechanics:Success and Failure:Failure#Failure|Failure]] can be achieved in other ways as defined by you and your [[:Game Mechanics:Definitions:Game Master|GM]] as [[:Game Mechanics:Definitions:Appropriate]]. 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - Jun 2026 
 +  * Page updated. 
 +</WRAP>