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game_mechanics:success_and_failure:failure [2026/07/01 10:11] ms_wuntchgame_mechanics:success_and_failure:failure [2026/07/01 10:11] (current) ms_wuntch
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 [[:Game Mechanics:Success and Failure:Failure#Failure|Failure]] is achieved when unable to equal or exceed a set [[:Game_Mechanics:Definitions:DC]] with the [[:Game Mechanics:Dice Pool:Total]] of your [[:Game Mechanics:Dice Pool]] on a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], or [[:Game Mechanics:Save]] or in the case of [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] and [[:Game Mechanics:Invocation|Invocations]], [[:Game Mechanics:Success and Failure:Critical Failure|Critically Failing]] any [[:Game Mechanics:Check]] that is part of the [[:Game Mechanics:Definitions:Ability:Ritual]] or [[:Game Mechanics:Invocation]].\\ [[:Game Mechanics:Success and Failure:Failure#Failure|Failure]] is achieved when unable to equal or exceed a set [[:Game_Mechanics:Definitions:DC]] with the [[:Game Mechanics:Dice Pool:Total]] of your [[:Game Mechanics:Dice Pool]] on a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], or [[:Game Mechanics:Save]] or in the case of [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] and [[:Game Mechanics:Invocation|Invocations]], [[:Game Mechanics:Success and Failure:Critical Failure|Critically Failing]] any [[:Game Mechanics:Check]] that is part of the [[:Game Mechanics:Definitions:Ability:Ritual]] or [[:Game Mechanics:Invocation]].\\
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-[[:Game Mechanics:Success and Failure:Failure#Failure|Failure]] can be achieved in other ways as defined by you and your [[:Game Mechanics:Definitions:Ability:Game Master|GM]] as [[:Game Mechanics:Definitions:Ability:Appropiate]].+[[:Game Mechanics:Success and Failure:Failure#Failure|Failure]] can be achieved in other ways as defined by you and your [[:Game Mechanics:Definitions:Game Master|GM]] as [[:Game Mechanics:Definitions:Appropriate]].
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