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game_mechanics:terrain [2025/05/02 13:57] – created mentlegame_mechanics:terrain [2026/08/03 14:01] (current) – [Dangerous Terrain] ms_ash
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 ===== Difficult Terrain ===== ===== Difficult Terrain =====
-Terrain that halves your Speed as you move through it+Moving through this Terrain costs twice as many Movement Points. (For Example: // moving 2 Units would cost 4 MP as opposed to the usual 2 //).
 ===== Dangerous Terrain ===== ===== Dangerous Terrain =====
-Terrain that deals an amount of D6 in damage to you in the Environmental Step. Dangerous Terrain also counts as Difficult Terrain+When you enter or spend [[:Game Mechanics:Definitions:Movement Points|MP]] within [[:Game Mechanics:Terrain#Dangerous Terrain]], you receive D6 [[:Game Mechanics:Damage#Meat Damage]].
 ===== Impassable Terrain ===== ===== Impassable Terrain =====
 Terrain the cannot be moved through. Impassable Terrain typically requires a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (Recommended DC: 50). Terrain the cannot be moved through. Impassable Terrain typically requires a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (Recommended DC: 50).
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 ===== Wall ===== ===== Wall =====
 A Wall is a specific type of Terrain. It is a type of Impassable Terrain that additionally blocks LoS and LoE. A wall will typically require a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (RMD DC: 50). A Wall is a specific type of Terrain. It is a type of Impassable Terrain that additionally blocks LoS and LoE. A wall will typically require a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (RMD DC: 50).
 +===== Obstacle =====
 +Obstacles can vary in shape and size, but by default Require Double the Movement Points to move through and grant <wrap preview>[[:Game_Mechanics:Definitions:Cover]]</wrap> ( 5 ) to <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> Characters for any [[:Game_Mechanics:Attacks]] that draw 
 +[[:Game_Mechanics:Line_of_Effect_&_Line_of_Sight#Line of Sight]] over the Obstacle.