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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_mechanics:terrain [2025/08/16 10:54] – mentle | game_mechanics:terrain [2026/08/03 14:01] (current) – [Dangerous Terrain] ms_ash | ||
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| ===== Difficult Terrain ===== | ===== Difficult Terrain ===== | ||
| - | Terrain | + | Moving through this Terrain |
| ===== Dangerous Terrain ===== | ===== Dangerous Terrain ===== | ||
| - | Terrain that deals an amount of D6 in damage to you in the Environmental Step. Dangerous Terrain | + | When you enter or spend [[:Game Mechanics: |
| ===== Impassable Terrain ===== | ===== Impassable Terrain ===== | ||
| Terrain the cannot be moved through. Impassable Terrain typically requires a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (Recommended DC: 50). | Terrain the cannot be moved through. Impassable Terrain typically requires a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (Recommended DC: 50). | ||
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| ===== Wall ===== | ===== Wall ===== | ||
| A Wall is a specific type of Terrain. It is a type of Impassable Terrain that additionally blocks LoS and LoE. A wall will typically require a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (RMD DC: 50). | A Wall is a specific type of Terrain. It is a type of Impassable Terrain that additionally blocks LoS and LoE. A wall will typically require a Breaching Charge or similar ability to penetrate, however, it is possible to attempt to create a breach with a Smash Action, requiring an Athletics Check (RMD DC: 50). | ||
| - | ===== Obstacles | + | ===== Obstacle |
| + | Obstacles can vary in shape and size, but by default Require Double the Movement Points to move through and grant <wrap preview> | ||
| + | [[: | ||
