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game_mechanics:test [2026/06/26 11:46] – created ms_wuntchgame_mechanics:test [2026/06/26 13:27] (current) – [Test] ms_wuntch
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 ====== Test ====== ====== Test ======
-[[:Game Mechanics:Definitions:Test#Test|Test]] refers to anytime you would generate a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> to gain an effect from table.+[[:Game Mechanics:Test#Test|Test]] is a mechanical term. It refers to anytime you would generate a [[:Game Mechanics:Dice Pool]] that is not [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]].\\ 
 +\\  
 +The following are common [[:Game Mechanics:Test#Test|Tests]] you may generate, follow their links for their full page.
  
-**Please Note**: [[:Game Mechanics:Definitions:Test#Test|Tests]] are distinct from and do not gain any bonuses or negatives from effects that apply to <wrap preview>[[:Game Mechanics:Check|Checks]]</wrap><wrap preview>[[:Game Mechanics:Attacks]]</wrap> or <wrap preview>[[:Game Mechanics:Save|Saves]]</wrap>.+  * **[[:Game Mechanics:Test:Swagger]]** - [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the biggertougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations].
  
-Common [[:Game Mechanics:Definitions:Test#Test|Tests]] include but are not limited to: +  * **[Presence]** - [Presence] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [Presence] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients]  face off against [Beasts], [Spirits] or other non-[Sapients]. 
-  * <wrap preview>[[:Game Mechanics:Injury]]</wrap> [[:Game Mechanics:Definitions:Test#Test|Tests]]. + 
-  * <wrap preview>[[:Game Mechanics:Panic]]</wrap> [[:Game Mechanics:Definitions:Test#Test|Tests]]. +  * **[Initiative]** - [Initiative] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. 
-  * [Malfunction] [[:Game Mechanics:Definitions:Test#Test|Tests]]. + 
-  * [Miscast] [[:Game Mechanics:Definitions:Test#Test|Tests]].+  * **[Reaction]** - [Reaction] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. 
 + 
 +  * **[[:Game Mechanics:Injury]]** - [[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting physical damage during a sustained battle. 
 + 
 +  * **[[:Game Mechanics:Panic]]** - [[:Game Mechanics:Panic]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting psychological damage during a sustained confrontation. 
 + 
 +  * **[Malfunction]** - [Malfunction] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [Vehicle] suffers temporary and lasting structural damage during a sustained battle. 
 + 
 +  * **[[:Game Mechanics:Miscast]]** - [[:Game Mechanics:Miscast]] [[:Game Mechanics:Test#Test|Tests]] are used to determine the outcomes of magical mishaps such as failed [Invocations]. 
 + 
 +  * **[Determination]** - [Determination] [[:Game Mechanics:Test#Test|Tests]] are the most varied of tests and include determining [[:Game Mechanics:Damage]] [[:Game Mechanics:Dice Pool:Total|Totals]], [[:Game Mechanics:Definitions:Ability]] outcomes and many others. 
 +---- 
 + 
 +The following pages have been transcluded for your viewing convenience. 
 +===== Swagger ===== 
 +{{page>[[:Game Mechanics:Test:Swagger]]&noheader&inline}} 
 +===== Presence ===== 
 +===== Initiative ===== 
 +===== Reaction =====