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| game_mechanics:test [2026/06/26 11:46] – created ms_wuntch | game_mechanics:test [2026/06/26 13:27] (current) – [Test] ms_wuntch |
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| ====== Test ====== | ====== Test ====== |
| A [[:Game Mechanics:Definitions:Test#Test|Test]] refers to anytime you would generate a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> to gain an effect from a table. | [[:Game Mechanics:Test#Test|Test]] is a mechanical term. It refers to anytime you would generate a [[:Game Mechanics:Dice Pool]] that is not a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]].\\ |
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| | The following are common [[:Game Mechanics:Test#Test|Tests]] you may generate, follow their links for their full page. |
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| **Please Note**: [[:Game Mechanics:Definitions:Test#Test|Tests]] are distinct from and do not gain any bonuses or negatives from effects that apply to <wrap preview>[[:Game Mechanics:Check|Checks]]</wrap>, <wrap preview>[[:Game Mechanics:Attacks]]</wrap> or <wrap preview>[[:Game Mechanics:Save|Saves]]</wrap>. | * **[[:Game Mechanics:Test:Swagger]]** - [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations]. |
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| Common [[:Game Mechanics:Definitions:Test#Test|Tests]] include but are not limited to: | * **[Presence]** - [Presence] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [Presence] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off against [Beasts], [Spirits] or other non-[Sapients]. |
| * <wrap preview>[[:Game Mechanics:Injury]]</wrap> [[:Game Mechanics:Definitions:Test#Test|Tests]]. | |
| * <wrap preview>[[:Game Mechanics:Panic]]</wrap> [[:Game Mechanics:Definitions:Test#Test|Tests]]. | * **[Initiative]** - [Initiative] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. |
| * [Malfunction] [[:Game Mechanics:Definitions:Test#Test|Tests]]. | |
| * [Miscast] [[:Game Mechanics:Definitions:Test#Test|Tests]]. | * **[Reaction]** - [Reaction] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. |
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| | * **[[:Game Mechanics:Injury]]** - [[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting physical damage during a sustained battle. |
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| | * **[[:Game Mechanics:Panic]]** - [[:Game Mechanics:Panic]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting psychological damage during a sustained confrontation. |
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| | * **[Malfunction]** - [Malfunction] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [Vehicle] suffers temporary and lasting structural damage during a sustained battle. |
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| | * **[[:Game Mechanics:Miscast]]** - [[:Game Mechanics:Miscast]] [[:Game Mechanics:Test#Test|Tests]] are used to determine the outcomes of magical mishaps such as failed [Invocations]. |
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| | * **[Determination]** - [Determination] [[:Game Mechanics:Test#Test|Tests]] are the most varied of tests and include determining [[:Game Mechanics:Damage]] [[:Game Mechanics:Dice Pool:Total|Totals]], [[:Game Mechanics:Definitions:Ability]] outcomes and many others. |
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| | The following pages have been transcluded for your viewing convenience. |
| | ===== Swagger ===== |
| | {{page>[[:Game Mechanics:Test:Swagger]]&noheader&inline}} |
| | ===== Presence ===== |
| | ===== Initiative ===== |
| | ===== Reaction ===== |