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game_mechanics:test [2026/06/26 12:37] ms_wuntchgame_mechanics:test [2026/06/26 13:27] (current) – [Test] ms_wuntch
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 The following are common [[:Game Mechanics:Test#Test|Tests]] you may generate, follow their links for their full page. The following are common [[:Game Mechanics:Test#Test|Tests]] you may generate, follow their links for their full page.
  
-<WRAP group> +  * **[[:Game Mechanics:Test:Swagger]]** - [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations]. 
-<WRAP column half centeralign>+ 
 +  * **[Presence]** - [Presence] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [Presence] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients]  face off against [Beasts], [Spirits] or other non-[Sapients]. 
 + 
 +  * **[Initiative]** - [Initiative] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. 
 + 
 +  * **[Reaction]** - [Reaction] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. 
 + 
 +  * **[[:Game Mechanics:Injury]]** - [[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting physical damage during a sustained battle. 
 + 
 +  * **[[:Game Mechanics:Panic]]** - [[:Game Mechanics:Panic]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting psychological damage during a sustained confrontation. 
 + 
 +  * **[Malfunction]** - [Malfunction] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [Vehicle] suffers temporary and lasting structural damage during a sustained battle. 
 + 
 +  * **[[:Game Mechanics:Miscast]]** - [[:Game Mechanics:Miscast]] [[:Game Mechanics:Test#Test|Tests]] are used to determine the outcomes of magical mishaps such as failed [Invocations]. 
 + 
 +  * **[Determination]** - [Determination] [[:Game Mechanics:Test#Test|Tests]] are the most varied of tests and include determining [[:Game Mechanics:Damage]] [[:Game Mechanics:Dice Pool:Total|Totals]], [[:Game Mechanics:Definitions:Ability]] outcomes and many others. 
 +---- 
 + 
 +The following pages have been transcluded for your viewing convenience.
 ===== Swagger ===== ===== Swagger =====
-[[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations]. +{{page>[[:Game Mechanics:Test:Swagger]]&noheader&inline}}
-</WRAP> +
-<WRAP column half centeralign>+
 ===== Presence ===== ===== Presence =====
-[[:Game Mechanics:Test:Presence]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Presence]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients]  face off against [Beasts], [Spirits] or other non-[Sapients]. 
-</WRAP> 
-</WRAP> 
- 
-<WRAP group> 
-<WRAP column half centeralign> 
 ===== Initiative ===== ===== Initiative =====
-[[:Game Mechanics:Test:Initiative]] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Character]] can act in a [[:Game Mechanics:Turn Order]]. 
-</WRAP> 
-<WRAP column half centeralign> 
 ===== Reaction ===== ===== Reaction =====
-[[:Game Mechanics:Test:Reaction]] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Character]] can act in a [[:Game Mechanics:Turn Order]]. 
-</WRAP> 
-</WRAP> 
- 
-<WRAP group> 
-<WRAP column third centeralign> 
-===== Injury ===== 
-[[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are ... 
-</WRAP> 
-<WRAP column third centeralign> 
-===== Panic ===== 
-[[:Game Mechanics:Panic]] [[:Game Mechanics:Test#Test|Tests]] are ... 
-</WRAP> 
-<WRAP column third centeralign> 
-===== Malfunction ====== 
-[Malfunction] [[:Game Mechanics:Test#Test|Tests]] are ... 
-</WRAP> 
-</WRAP> 
-<WRAP center 50% centeralign> 
-===== Miscast ===== 
-[[:Game Mechanics:Miscast]] [[:Game Mechanics:Test#Test|Tests]] are ... 
-===== Determination ===== 
-[Determination] [[:Game Mechanics:Test#Test|Tests]] are ... 
-</WRAP>