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| game_mechanics:test [2026/06/26 13:14] – ms_wuntch | game_mechanics:test [2026/06/26 13:27] (current) – [Test] ms_wuntch |
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| The following are common [[:Game Mechanics:Test#Test|Tests]] you may generate, follow their links for their full page. | The following are common [[:Game Mechanics:Test#Test|Tests]] you may generate, follow their links for their full page. |
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| * **[[:Game Mechanics:Test:Swagger]]** - [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations]. | * **[[:Game Mechanics:Test:Swagger]]** - [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations]. |
| * **[[:Game Mechanics:Test:Presence]]** - [[:Game Mechanics:Test:Presence]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Presence]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off against [Beasts], [Spirits] or other non-[Sapients]. | |
| * **[[:Game Mechanics:Test:Initiative]]** - [[:Game Mechanics:Test:Initiative]] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Character]] can act in a [[:Game Mechanics:Turn Order]]. | * **[Presence]** - [Presence] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [Presence] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off against [Beasts], [Spirits] or other non-[Sapients]. |
| * **[[:Game Mechanics:Test:Reaction]]** - [[:Game Mechanics:Test:Reaction]] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Character]] can act in a [[:Game Mechanics:Turn Order]]. | |
| * **[[:Game Mechanics:Injury]]** - [[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are ... | * **[Initiative]** - [Initiative] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. |
| * **[[:Game Mechanics:Panic]]** - [[:Game Mechanics:Panic]] [[:Game Mechanics:Test#Test|Tests]] are ... | |
| * **[Malfunction]** - [Malfunction] [[:Game Mechanics:Test#Test|Tests]] are ... | * **[Reaction]** - [Reaction] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]]. |
| * **[[:Game Mechanics:Miscast]]** - [[:Game Mechanics:Miscast]] [[:Game Mechanics:Test#Test|Tests]] are ... | |
| * **[Determination]** [Determination] [[:Game Mechanics:Test#Test|Tests]] are ... | * **[[:Game Mechanics:Injury]]** - [[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting physical damage during a sustained battle. |
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| | * **[[:Game Mechanics:Panic]]** - [[:Game Mechanics:Panic]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting psychological damage during a sustained confrontation. |
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| | * **[Malfunction]** - [Malfunction] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [Vehicle] suffers temporary and lasting structural damage during a sustained battle. |
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| | * **[[:Game Mechanics:Miscast]]** - [[:Game Mechanics:Miscast]] [[:Game Mechanics:Test#Test|Tests]] are used to determine the outcomes of magical mishaps such as failed [Invocations]. |
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| | * **[Determination]** - [Determination] [[:Game Mechanics:Test#Test|Tests]] are the most varied of tests and include determining [[:Game Mechanics:Damage]] [[:Game Mechanics:Dice Pool:Total|Totals]], [[:Game Mechanics:Definitions:Ability]] outcomes and many others. |
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| The following pages have been transcluded for your viewing convenience. | The following pages have been transcluded for your viewing convenience. |
| ===== Swagger ===== | ===== Swagger ===== |
| | {{page>[[:Game Mechanics:Test:Swagger]]&noheader&inline}} |
| ===== Presence ===== | ===== Presence ===== |
| ===== Initiative ===== | ===== Initiative ===== |
| ===== Reaction ===== | ===== Reaction ===== |