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game_mechanics:test [2026/06/26 13:25] – [Test] ms_wuntchgame_mechanics:test [2026/06/26 13:27] (current) – [Test] ms_wuntch
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   * **[[:Game Mechanics:Test:Swagger]]** - [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations].   * **[[:Game Mechanics:Test:Swagger]]** - [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Swagger]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients] face off in agressive [Situations].
  
-  * **[[:Game Mechanics:Test:Presence]]** - [[:Game Mechanics:Test:Presence]] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [[:Game Mechanics:Test:Presence]] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients]  face off against [Beasts], [Spirits] or other non-[Sapients].+  * **[Presence]** - [Presence] [[:Game Mechanics:Test#Test|Tests]] are used to determine who in an [[:Game Mechanics:Encounter]] presents as the bigger, tougher threat. [Presence] [[:Game Mechanics:Test#Test|Tests]] are almost exclusively used when individual or groups of [Sapients]  face off against [Beasts], [Spirits] or other non-[Sapients].
  
-  * **[[:Game Mechanics:Test:Initiative]]** - [[:Game Mechanics:Test:Initiative]] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]].+  * **[Initiative]** - [Initiative] [[:Game Mechanics:Test#Test|Tests]] are used to determine when a prepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]].
  
-  * **[[:Game Mechanics:Test:Reaction]]** - [[:Game Mechanics:Test:Reaction]] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]].+  * **[Reaction]** - [Reaction] [[:Game Mechanics:Test#Test|Tests]] are used to determine when an unprepared [[:Game Mechanics:Definitions:Target]] can act in a [[:Game Mechanics:Turn Order]].
  
   * **[[:Game Mechanics:Injury]]** - [[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting physical damage during a sustained battle.   * **[[:Game Mechanics:Injury]]** - [[:Game Mechanics:Injury]] [[:Game Mechanics:Test#Test|Tests]] are used to determine how a [[:Game Mechanics:Definitions:Character]] suffers temporary and lasting physical damage during a sustained battle.