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game_mechanics:turn_order:turn [2026/05/26 09:56] – [Start of Turn] ms_wuntchgame_mechanics:turn_order:turn [2026/06/12 10:54] (current) – external edit 127.0.0.1
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 Any effects that occur "at the start of your [Turn]" happen as soon as you begin your [Turn]. These Include the following:  Any effects that occur "at the start of your [Turn]" happen as soon as you begin your [Turn]. These Include the following: 
-  * Generating your [Action Points] and [Quick Action Points].+  * Generating your [Action Points] and [Quick Action Points], losing any unspent [Quick Action Points] from the previous [Turn].
   * Resolving any [Afflictions] effecting you.   * Resolving any [Afflictions] effecting you.
   * Resolving any other other effects that occur "at the start of your [Turn]".   * Resolving any other other effects that occur "at the start of your [Turn]".
-You may resolve these effects in an order of your choice.+You may resolve these effects in an order of your choice, as [Appropiate].
  
 **Example**: Elaine the [Atlantean] is [Equipped] with a Mk.1 [[:Items:Gadgets:Gear:FlickerBarrier Brace]] that will regenerate 5 [Barrier] at the start of her [Turn]. Elaine is also afflicted with 3 instances of the [Bleeding] [Affliction] that will deal 3 [A.P Damage] at the start of her [Turn]. Elaine has 0 Barrier remaining so chooses to generate her [Barrier] first and then resolve the effect of [Bleeding]. Elaines takes 3 [A.P Damage] to her 5 [Barrier] instead of her [Health].\\ **Example**: Elaine the [Atlantean] is [Equipped] with a Mk.1 [[:Items:Gadgets:Gear:FlickerBarrier Brace]] that will regenerate 5 [Barrier] at the start of her [Turn]. Elaine is also afflicted with 3 instances of the [Bleeding] [Affliction] that will deal 3 [A.P Damage] at the start of her [Turn]. Elaine has 0 Barrier remaining so chooses to generate her [Barrier] first and then resolve the effect of [Bleeding]. Elaines takes 3 [A.P Damage] to her 5 [Barrier] instead of her [Health].\\
 Elaine could do exactly the same choice of ordering for any effects happening at the end of her [Turn] as well. Elaine could do exactly the same choice of ordering for any effects happening at the end of her [Turn] as well.
  
 +===== The Turn ======
  
 A [Character] may perform as many or as few [Actions] during their [Turn] as they wish, so long as they have the resources to do so. A [Character] may perform as many or as few [Actions] during their [Turn] as they wish, so long as they have the resources to do so.
  
-Once a [Character] is out of resources to perform [Actions] or they have nothing else they wish to do, they pass their [Turn].+Once a [Character] is out of resources, such as [Action Points], to perform [Actions] or they have nothing else they wish to do, they pass their [Turn].
  
 ===== End of Turn ===== ===== End of Turn =====