Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_mechanics:turn_order:turn [2026/05/26 09:56] – [Start of Turn] ms_wuntch | game_mechanics:turn_order:turn [2026/06/12 10:54] (current) – external edit 127.0.0.1 | ||
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| Any effects that occur "at the start of your [Turn]" | Any effects that occur "at the start of your [Turn]" | ||
| - | * Generating your [Action Points] and [Quick Action Points]. | + | * Generating your [Action Points] and [Quick Action Points], losing any unspent [Quick Action Points] from the previous [Turn]. |
| * Resolving any [Afflictions] effecting you. | * Resolving any [Afflictions] effecting you. | ||
| * Resolving any other other effects that occur "at the start of your [Turn]" | * Resolving any other other effects that occur "at the start of your [Turn]" | ||
| - | You may resolve these effects in an order of your choice. | + | You may resolve these effects in an order of your choice, as [Appropiate]. |
| **Example**: | **Example**: | ||
| Elaine could do exactly the same choice of ordering for any effects happening at the end of her [Turn] as well. | Elaine could do exactly the same choice of ordering for any effects happening at the end of her [Turn] as well. | ||
| + | ===== The Turn ====== | ||
| A [Character] may perform as many or as few [Actions] during their [Turn] as they wish, so long as they have the resources to do so. | A [Character] may perform as many or as few [Actions] during their [Turn] as they wish, so long as they have the resources to do so. | ||
| - | Once a [Character] is out of resources to perform [Actions] or they have nothing else they wish to do, they pass their [Turn]. | + | Once a [Character] is out of resources, such as [Action Points], |
| ===== End of Turn ===== | ===== End of Turn ===== | ||
