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Equipment Mods
Equipment Mods are a type of Item. Equipment Mods may be installed on your Equipment with the help of merchants or with a Character's own skill through the process of Modding.
On this page you will find a list of all Equipment Mods sorted by Subtype. Each Mod is delivered in the format below:
| Mod Name | ||||
|---|---|---|---|---|
| [Giga-Corp Name] - Giga-Corp Slogan | ||||
| Archetype | Archetype Name | Subtype | Subtype Name | |
| Requirement | Hardpoint Tax | Value | Upkeep | |
| [Brawn]: 0 | 0 | 0c | 0c | |
| Traits | ||||
| Traits | ||||
| Effects | ||||
| Effects and their descriptions | ||||
- Mod Name: The name of the Mod.
- Requirements: The Stat Requirement of the Mod. When installed in an Item, the higher of the two Requirements must be met to use the Item.
- Effect: The Mod's effects. When installed in an Item these effects are applied when the Item is used as Appropriate.
- Upkeep: The Value in Credits to maintain the Mod. Upkeep is paid each 10 [Period] [Cycle], if you cannot or choose not to pay the Upkeep for a Mod, it becomes functionally useless. Any benefits such as Traits and effects are inactive until you pay its Upkeep. Unpaid Upkeep can be paid at anytime to restore the functions of a Mod as Appropriate.
- Hardpoint Tax: The total Hardpoints required by a Mod to be installed on an Item. An Item must have an equal or greater amount of Hardpoints than the Hardpoint Tax of a Mod to install it.
- Mod Name: The name of the Mod.
- Requirements: The Stat Requirement of the Mod. When installed in an Item, the higher of the two Requirements must be met to use the Item.
- Effect: The Mod's effects. When installed in an Item these effects are applied when the Item is used as Appropriate.
- Upkeep: The Value in Credits to maintain the Mod. Upkeep is paid each 10 [Period] [Cycle], if you cannot or choose not to pay the Upkeep for a Mod, it becomes functionally useless. Any benefits such as Traits and effects are inactive until you pay its Upkeep. Unpaid Upkeep can be paid at anytime to restore the functions of a Mod as Appropriate.
- Hardpoint Tax: The total Hardpoints required by a Mod to be installed on an Item. An Item must have an equal or greater amount of Hardpoints than the Hardpoint Tax of a Mod to install it.
Restrictions
All Mods have restrictions on what types of Item they may be installed on, this is indicated by the Mod's Archetype and Subtype. Should a Mod share an Archetype and Subtype with the Item you wish to install it on, you may do so. If it does not share an Archetype and Subtype then you may not.
Requirements
Both Mods and Items have Brawn Requirements. when adding a Mod to an Item, the greater of the two Brawn Requirements is the Item's new Brawn Requirement
Example: An Underslung 'Nade Launcher has a Brawn Requirement of 6 and if installed in a Light Rifle, Which has a Brawn Requirement of 4, would increase the Requirement to 6.
