FlickerBarrier Mesh

FlickerBarrier Mesh
[Sourcery Solutions] - Your wish, our command. Terms may apply.
[Archetype] [Armour], [Clothing]
& [Robes]
[Subtype] [Heavy], [Industrial],
[Light] & [Medium]
[Mk] [Requirement] [Barrier] [Hardpoint Tax] [Value] [Upkeep]
Mk.1 [Brawn]: 2 5 1 5,000c 250c
Mk.2 [Brawn]: 2 10 1 40,000c 200c
Mk.3 [Brawn]: 2 15 2 135,000c 150c
Mk.4 [Brawn]: 2 20 2 320,000c 100c
Mk.5 [Brawn]: 2 25 3 625,000c 50c
[Traits]
[Electronic]
Effects
While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk.

In addition, while the [Modded] [Apparel] is [Equipped], at the start of your [Turn], restore [Barrier] equal to 5/10/15/20/25 at Mk. 1/2/3/4/5, respectively.

Please Note: When replacing your [Barrier] effects that increase [Barrier], such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].
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