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| items:apparel:apparel_mods:flickerbarrier_mesh [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:flickerbarrier_mesh [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== FlickerBarrier Mesh ====== | ====== FlickerBarrier Mesh ====== |
| <WRAP center 750px> | <WRAP center 750px> |
| |< - 14% 16% 12% 20% 12% 14% 12% >| | ^ FlickerBarrier Mesh ^^^^^^ |
| ^ FlickerBarrier Mesh ^^^^^^^ | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// |||||| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] |^[Subtype]| [Heavy], [Industrial], \\ [Light] & [Medium] || |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | | ^ [Mk] ^ [Requirement] ^ [Barrier] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 2 | 5 | 1 | 5,000c | 250c | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | 5 | 5, start of [[Game Mechanics:Definitions:Turn]] | 1 | 5,000c | - | | | Mk.2 | [Brawn]: 2 | 10 | 1 | 40,000c | 200c | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | 10 | 10, start of [[Game Mechanics:Definitions:Turn]] | 1 | 40,000c | - | | | Mk.3 | [Brawn]: 2 | 15 | 2 | 135,000c | 150c | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | 15 | 15, start of [[Game Mechanics:Definitions:Turn]] | 2 | 135,000c | - | | | Mk.4 | [Brawn]: 2 | 20 | 2 | 320,000c | 100c | |
| | Mk. 4 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | 20 | 20, start of [[Game Mechanics:Definitions:Turn]] | 2 | 320,000c | - | | | Mk.5 | [Brawn]: 2 | 25 | 3 | 625,000c | 50c | |
| | Mk. 5 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | 25 | 25, start of [[Game Mechanics:Definitions:Turn]] | 3 | 625,000c | - | | ^ [Traits] |||||| |
| ^Traits ||||||| | | [Electronic] |||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||||| | ^ Effects |||||| |
| ^Effects||||||| | |While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk. \\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of your [Turn], restore [Barrier] equal to 5/10/15/20/25 at Mk. 1/2/3/4/5, respectively. \\ \\ **Please Note**: When replacing your [Barrier] effects that increase [Barrier], such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].|||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, Set your <wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap> to the value above. In addition, you restore the indicated amount of [[:Shortcuts#Barrier]] at the designated time.||||||| | |
| </WRAP> | </WRAP> |