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items:apparel:apparel_mods:flickerbarrier_mesh [2026/05/13 10:19] ms_wuntchitems:apparel:apparel_mods:flickerbarrier_mesh [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 <WRAP center 750px> <WRAP center 750px>
 ^  FlickerBarrier Mesh  ^^^^^^ ^  FlickerBarrier Mesh  ^^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||| +^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||| 
-^[Archetype]|  [Armour], [Clothing]\\ [Robes]  |^[Subtype]|  [Light], [Medium],\\ [Heavy][Industrial]  ||+^[Archetype]|  [Armour], [Clothing] \\ [Robes]  |^[Subtype]|  [Heavy], [Industrial], \\ [Light[Medium]  ||
 ^  [Mk]  ^  [Requirement]  ^  [Barrier]    ^  [Hardpoint Tax]  ^  [Value]  ^  [Upkeep]  ^ ^  [Mk]  ^  [Requirement]  ^  [Barrier]    ^  [Hardpoint Tax]  ^  [Value]  ^  [Upkeep]  ^
 |  Mk.1  |  [Brawn]: 2  |  5  |  1  |  5,000c  |  250c  | |  Mk.1  |  [Brawn]: 2  |  5  |  1  |  5,000c  |  250c  |
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 |  [Electronic]  |||||| |  [Electronic]  ||||||
 ^  Effects  |||||| ^  Effects  ||||||
-|While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk. \\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of your [Turn], restore [Barrier] equal to 5/10/15/20/25 at Mk. 1/2/3/4/5 respectively. \\ \\ **Please Note**: When replacing your [Barrier] effects that increase [Barrier], Such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].||||||+|While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk. \\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of your [Turn], restore [Barrier] equal to 5/10/15/20/25 at Mk. 1/2/3/4/5respectively. \\ \\ **Please Note**: When replacing your [Barrier] effects that increase [Barrier], such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].||||||
 </WRAP> </WRAP>