Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| items:apparel:apparel_mods:flickerbarrier_mesh [2026/05/26 10:05] – ms_wuntch | items:apparel:apparel_mods:flickerbarrier_mesh [2026/06/12 10:57] (current) – external edit 127.0.0.1 | ||
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| Line 2: | Line 2: | ||
| <WRAP center 750px> | <WRAP center 750px> | ||
| ^ FlickerBarrier Mesh ^^^^^^ | ^ FlickerBarrier Mesh ^^^^^^ | ||
| - | ^ [Sourcery Solutions] - //Your wish, Our command. Terms may apply.// | + | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// |
| - | ^[Archetype]| | + | ^[Archetype]| |
| ^ [Mk] ^ [Requirement] | ^ [Mk] ^ [Requirement] | ||
| | Mk.1 | [Brawn]: 2 | 5 | 1 | 5, | | Mk.1 | [Brawn]: 2 | 5 | 1 | 5, | ||
| Line 13: | Line 13: | ||
| | [Electronic] | | [Electronic] | ||
| ^ Effects | ^ Effects | ||
| - | |While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk. \\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of your [Turn], restore [Barrier] equal to 5/ | + | |While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk. \\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of your [Turn], restore [Barrier] equal to 5/ |
| </ | </ | ||
