This is an old revision of the document!


FlickerBarrier Mesh

FlickerBarrier Mesh
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
[Archetype] [Armour], [Clothing],
[Robes]
[Subtype] [Light], [Medium],
[Heavy], [Industrial]
[Mk] [Requirement] [Maximum Barrier] [Barrier Regeneration] [Hardpoint Tax] [Value] [Upkeep]
Mk.1 [Brawn]: 2 5 5 1 5,000c 250c
Mk.2 [Brawn]: 2 10 10 1 40,000c 200c
Mk.3 [Brawn]: 2 15 15 2 135,000c 150c
Mk.4 [Brawn]: 2 20 20 2 320,000c 100c
Mk.5 [Brawn]: 2 25 25 3 625,000c 50c
[Traits]
[Electronic]
Effects
While the [Modded] [Apparel] is [Equipped], set your [Maximum Barrier] to the value of the respective Mk.

In addition while the [Modded] [Apparel] is [Equipped], restore [Barrier] equal to the [Barrier Regeneration] of the respective Mk at the start of your [Turn].
Edit this page