Flickerfield

Flickerfield
[Industrial Industries] - The industry leader in the industry industry.
[Archetype] [Armour] [Subtype] [Industrial]
[Mk] [Requirement] [Barrier] [Hardpoint Tax] [Value] [Upkeep]
Mk.1 [Brawn]: 7 25 4 100,000c 300c
Mk.2 [Brawn]: 9 50 4 800,000c 200c
Mk.3 [Brawn]: 11 75 4 2,700,000c 100c
[Traits]
[Electronic]
Effects
While the [Modded] [Apparel] is [Equipped], Replace your [Barrier] with the value of the respective Mk.

In addition, while the [Modded] [Apparel] is [Equipped], at the start of the [Scene], restore [Barrier] equal to 25/50/75 at Mk. 1/2/3 respectively.

Furthermore while the [Modded] [Apparel] is [Equipped], you gain the [Flickerfield] [Ability], shown below.

Please Note: When replacing your [Barrier], effects that increase [Barrier], Such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].
Flickerfield
[Trait].
When an [Ally] is dealt [Meat], [Magic] or [A.P. Damage] within 12 [Units], you may apply the [Damage] to yourself instead, as long as you have at least 1 [Barrier] remaining.
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