Flickerfield
| Flickerfield | |||||
|---|---|---|---|---|---|
| [Industrial Industries] - The industry leader in the industry industry. | |||||
| [Archetype] | [Armour] | [Subtype] | [Industrial] | ||
| [Mk] | [Requirement] | [Barrier] | [Hardpoint Tax] | [Value] | [Upkeep] |
| Mk.1 | [Brawn]: 7 | 25 | 4 | 100,000c | 300c |
| Mk.2 | [Brawn]: 9 | 50 | 4 | 800,000c | 200c |
| Mk.3 | [Brawn]: 11 | 75 | 4 | 2,700,000c | 100c |
| [Traits] | |||||
| [Electronic] | |||||
| Effects | |||||
| While the [Modded] [Apparel] is [Equipped], Replace your [Barrier] with the value of the respective Mk. In addition, while the [Modded] [Apparel] is [Equipped], at the start of the [Scene], restore [Barrier] equal to 25/50/75 at Mk. 1/2/3 respectively. Furthermore while the [Modded] [Apparel] is [Equipped], you gain the [Flickerfield] [Ability], shown below. Please Note: When replacing your [Barrier], effects that increase [Barrier], Such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier]. |
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| Flickerfield |
|---|
| [Trait]. |
| When an [Ally] is dealt [Meat], [Magic] or [A.P. Damage] within 12 [Units], you may apply the [Damage] to yourself instead, as long as you have at least 1 [Barrier] remaining. |
