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| items:apparel:apparel_mods:flickerfield [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:flickerfield [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Flickerfield ====== | ====== Flickerfield ====== |
| <WRAP center 700px> | <WRAP center 750px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Flickerfield ^^^^^^ |
| ^Flickerfield^^^^^ | ^ [Industrial Industries] - //The industry leader in the industry industry.// |||||| |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^[Archetype]| [Armour] |^[Subtype]| [Industrial] || |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | ^ [Mk] ^ [Requirement] ^ [Barrier] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c| | | Mk.1 | [Brawn]: 7 | 25 | 4 | 100,000c | 300c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 7^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|6| | | Mk.2 | [Brawn]: 9 | 50 | 4 | 800,000c | 200c | |
| ^Traits ||||| | | Mk.3 | [Brawn]: 11 | 75 | 4 | 2,700,000c | 100c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | ^ [Traits] |||||| |
| ^Effects||||| | | [Electronic] |||||| |
| |Set your Maximum [[:Shortcuts#Barrier]] to 25. At the start of the [[:Game_Mechanics:Scene]], restore 25 [[:Shortcuts#Barrier]]. \\ \\ In addition you gain the Flickerfield Ability below.||||| | ^ Effects |||||| |
| | |While the [Modded] [Apparel] is [Equipped], Replace your [Barrier] with the value of the respective Mk.\\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of the [Scene], restore [Barrier] equal to 25/50/75 at Mk. 1/2/3 respectively. \\ \\ Furthermore while the [Modded] [Apparel] is [Equipped], you gain the [Flickerfield] [Ability], shown below. \\ \\ **Please Note**: When replacing your [Barrier], effects that increase [Barrier], Such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].|||||| |
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| ^Flickerfield^ | ^Flickerfield^ |
| |**Trait**| | |**[Trait].**| |
| |When an Ally is dealt [[:Game_Mechanics:Damage#Meat Damage|Meat]], [[:Game_Mechanics:Damage#Magic Damage|Magic]] or [[:Game_Mechanics:Damage#A.P. Damage]] within 12 Units, you can apply it to yourself instead, as long as you have at least 1 [[:Shortcuts#Barrier]] remaining.| | |When an [Ally] is dealt [Meat], [Magic] or [A.P. Damage] within 12 [Units], you may apply the [Damage] to yourself instead, as long as you have at least 1 [Barrier] remaining.| |
| </WRAP> | </WRAP> |