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items:apparel:apparel_mods:flickerfield [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:flickerfield [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Flickerfield ====== ====== Flickerfield ======
-<WRAP center 700px> +<WRAP center 750px
-|< - 20% 20% 20% 20% 20% >| + Flickerfield  ^^^^^^ 
-^Flickerfield^^^^^ + [Industrial Industries] - //The industry leader in the industry industry.//  |||||| 
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| +^[Archetype]|  [Armour |^[Subtype]|  [Industrial]  || 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| + [Mk]  ^  [Requirement  [Barrier  [Hardpoint Tax]  ^  [Value]  ^  [Upkeep]  ^ 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c| +|  Mk.1  |  [Brawn]: 7   25  |  4  |  100,000c  |  300c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>7^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|6+ Mk.2  |  [Brawn]: 9  |  50  |  4  |  800,000c  |  200c  | 
-^Traits ||||| +|  Mk.3  |  [Brawn]: 11   75  |  4  |  2,700,000c  |  100c  
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + [Traits]  |||||| 
-^Effects||||| +|  [Electronic]  |||||| 
-|Set your Maximum [[:Shortcuts#Barrier]] to 25At the start of the [[:Game_Mechanics:Scene]], restore 25 [[:Shortcuts#Barrier]]. \\ \\ In addition you gain the Flickerfield Ability below.|||||+ Effects  |||||| 
 +|While the [Modded] [Apparelis [Equipped], Replace your [Barrier] with the value of the respective Mk.\\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of the [Scene], restore [Barrier] equal to 25/50/75 at Mk. 1/2/3 respectively. \\ \\ Furthermore while the [Modded] [Apparel] is [Equipped], you gain the [Flickerfield] [Ability], shown below. \\ \\ **Please Note**: When replacing your [Barrier], effects that increase [Barrier], Such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].||||||
  
 ^Flickerfield^ ^Flickerfield^
-|**Trait**| +|**[Trait].**| 
-|When an Ally is dealt [[:Game_Mechanics:Damage#Meat Damage|Meat]], [[:Game_Mechanics:Damage#Magic Damage|Magic]] or [[:Game_Mechanics:Damage#A.P. Damage]] within 12 Units, you can apply it to yourself instead, as long as you have at least 1 [[:Shortcuts#Barrier]] remaining.|+|When an [Allyis dealt [Meat], [Magic] or [A.P. Damage] within 12 [Units], you may apply the [Damage] to yourself instead, as long as you have at least 1 [Barrier] remaining.|
 </WRAP> </WRAP>