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items:apparel:apparel_mods:inertial_plating [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:inertial_plating [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 ====== Inertial Plating ====== ====== Inertial Plating ======
 <WRAP center 700px> <WRAP center 700px>
-|< - 20% 20% 20% 20% 20% >| + Inertial Plating  ^^^^^ 
-^Inertial Plating^^^^^ + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| +^[Archetype]|  [Armour | ^[Subtype]|  [Heavy& [Medium]   
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy+ [Mk  [Requirement]   [Hardpoint Tax]   [Value]   [Upkeep]  
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+|  Mk.1  |  [Brawn]: 6  |  2  |  20,000c  |  -  | 
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 6  |  2  |  20,000c  |  -  | +|  Mk.2  |  [Brawn]: 8  |    160,000c  |  -  | 
-|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |    160,000c  |  -  | +|  Mk.3  |  [Brawn]: 10  |    540,000c  |  -  | 
-|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 10  |    540,000c  |  -  | + [Traits]  ||||| 
-^Traits ||||| +|  [Unique Plating]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Plating]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|The [Modded] [Apparel's[Armour Bonusis increased by 1/2/3 at Mk. 1/2/3respectively. \\ \\ In addition while the [Modded] [Apparelis [Equipped], you may [Downgrade] any [Injuryoutcome you would suffer up to one/two/three time/s at Mk. 1/2/3respectively.|||||
-|Increase the Apparel's [[:Shortcuts#Armour]by 1/2/3 with Mk. 1/2/3 respectively. \\ \\ In Addition while the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, reduce the Total of any and all [[:Game_Mechanics:Injuries]] you generate by 10/20/30 with Mk. 1/2/3 respectively.|||||+
 </WRAP> </WRAP>