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| items:apparel:apparel_mods:inertial_plating [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:inertial_plating [2026/06/12 10:56] (current) – external edit 127.0.0.1 |
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| ====== Inertial Plating ====== | ====== Inertial Plating ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Inertial Plating ^^^^^ |
| ^Inertial Plating^^^^^ | ^ [Aureate Express] - //When you need it shiny, not timely!// ||||| |
| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| | ^[Archetype]| [Armour] | ^[Subtype]| [Heavy] & [Medium] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 6 | 2 | 20,000c | - | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | 2 | 20,000c | - | | | Mk.2 | [Brawn]: 8 | 2 | 160,000c | - | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 3 | 160,000c | - | | | Mk.3 | [Brawn]: 10 | 2 | 540,000c | - | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 10 | 4 | 540,000c | - | | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Plating] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Plating]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |The [Modded] [Apparel's] [Armour Bonus] is increased by 1/2/3 at Mk. 1/2/3, respectively. \\ \\ In addition while the [Modded] [Apparel] is [Equipped], you may [Downgrade] any [Injury] outcome you would suffer up to one/two/three time/s at Mk. 1/2/3, respectively.||||| |
| |Increase the Apparel's [[:Shortcuts#Armour]] by 1/2/3 with Mk. 1/2/3 respectively. \\ \\ In Addition while the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, reduce the Total of any and all [[:Game_Mechanics:Injuries]] you generate by 10/20/30 with Mk. 1/2/3 respectively.||||| | |
| </WRAP> | </WRAP> |