Macro-Mike

Macro-Mike
[Orc Corp] - If it's not Orc, it's dork!
[Archetype] [Armour], [Clothing]
& [Robes]
[Subtype] [Heavy], [Industrial]
& [Medium]
[Mk] [Requirement] [Hardpoint Tax] [Value] [Upkeep]
Mk.1 [Brawn]: 4 2 10,000c 150c
Mk.2 [Brawn]: 4 3 80,000c 125c
Mk.3 [Brawn]: 4 4 270,000c 100c
[Traits]
[Electronic]
Effects
While the [Modded] [Apparel] is [Equipped], during the [Environmental Step], your [Macro-Mike] will make an [Attack] against the nearest visible [Enemy] with its [Mike's Mauler] [Weapon], shown below, with a bonus to its [Attack] of 10/20/30 at Mk. 1/2/3, respectively.

Once the [Mike's Mauler] [Jams] or otherwise runs out of [Ammo], the [Macro-Mike] will no longer fire until the [Reload] [Action] is performed upon it by the [Character] who has the [Modded] [Apparel] [Equipped].

In addition the [Macro-Mike] can perform an unlimited number of [Opportunity Attacks] so long as it has the [Ammo] to do so, as a [Quick Action].
Mike's Mauler
[Archetype] [Weapon] [Subtype] [Ballistic]
[Skill] [Coordination] [Mastery] [Light Arms]
[Requirement] [Damage] [Range] [Ammo] [Hardpoints]
[Brawn]: 4 D6 + 6 6 - 24 3 -
Traits
[Brutal] and [Close Combat].
Effects
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