Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
items:apparel:apparel_mods:macro-mike [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:macro-mike [2026/06/12 10:56] (current) – external edit 127.0.0.1
Line 1: Line 1:
 ====== Macro-Mike ====== ====== Macro-Mike ======
 <WRAP center 700px> <WRAP center 700px>
-|< - 20% 20% 20% 20% 20% >| + Macro-Mike  ^^^^^ 
-^Macro-Mike^^^^^ + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| +^[Archetype]|  [Armour], [Clothing]  \\ & [Robes]  | ^[Subtype]|  [Heavy], [Industrial] \\ & [Medium]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial+ [Mk  [Requirement]   [Hardpoint Tax]   [Value]   [Upkeep]  
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+|  Mk.1  |  [Brawn]: 4  |  2  |  10,000c  |  150c  | 
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  2  |  10,000c  |  150c  | +|  Mk.2  |  [Brawn]: 4  |  3  |  80,000c  |  125c  | 
-|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  3  |  80,000c  |  125c  | +|  Mk.3  |  [Brawn]: 4  |  4  |  270,000c  |  100c  | 
-|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  4  |  270,000c  |  100c  | + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic]  ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Apparelis [Equipped], during the [Environmental Step], your [Macro-Mikewill make an [Attack] against the nearest visible [Enemywith its [Mike's Mauler] [Weapon], shown belowwith a bonus to its [Attack] of 10/20/30 at Mk. 1/2/3respectively. \\ \\ Once the [Mike's Mauler[Jams] or otherwise runs out of [Ammo], the [Macro-Mikewill no longer fire until the [Reload] [Action] is performed upon it by the [Character] who has the [Modded] [Apparel] [Equipped].\\ \\ In addition the [Macro-Mikecan perform an unlimited number of [Opportunity Attacksso long as it has the [Ammoto do so, as a [Quick Action].|||||
-|During the [[:Game_Mechanics:Environmental_Step]], the Macro-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with its Mike's Mauler Weapon (shown belowwith a bonus of +10/+20/+30 at Mk. 1/2/3 respectively. \\ \\ Once the Mike's Mauler <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam|Jams]]</wrap> or otherwise runs out of <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. \\ \\ A Mega-Mike can also perform an unlimited number of the <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap> Action, however it can perform them at targets inside of <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> rather than <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> .|||||+
  
 ^Mike's Mauler^^^^^ ^Mike's Mauler^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Ballistic]  
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^[Skill]|  [Coordination]  ^[Mastery]|  [Light Arms]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]+ [Requirement]   [Damage]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  [Brawn]: 4  |  D6 + 6  |  6 - 24  |  3  |  -  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+^Traits||||| 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  D6 + 6  |  6 - 24  |  3  |  -  | +|  [Brutal] and [Close Combat] |||||
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+
 ^Effects||||| ^Effects|||||
 |  -  ||||| |  -  |||||
 </WRAP> </WRAP>