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| items:apparel:apparel_mods:macro-mike [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:macro-mike [2026/06/12 10:56] (current) – external edit 127.0.0.1 |
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| ====== Macro-Mike ====== | ====== Macro-Mike ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Macro-Mike ^^^^^ |
| ^Macro-Mike^^^^^ | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial] \\ & [Medium] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 4 | 2 | 10,000c | 150c | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 2 | 10,000c | 150c | | | Mk.2 | [Brawn]: 4 | 3 | 80,000c | 125c | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 3 | 80,000c | 125c | | | Mk.3 | [Brawn]: 4 | 4 | 270,000c | 100c | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 4 | 270,000c | 100c | | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Apparel] is [Equipped], during the [Environmental Step], your [Macro-Mike] will make an [Attack] against the nearest visible [Enemy] with its [Mike's Mauler] [Weapon], shown below, with a bonus to its [Attack] of 10/20/30 at Mk. 1/2/3, respectively. \\ \\ Once the [Mike's Mauler] [Jams] or otherwise runs out of [Ammo], the [Macro-Mike] will no longer fire until the [Reload] [Action] is performed upon it by the [Character] who has the [Modded] [Apparel] [Equipped].\\ \\ In addition the [Macro-Mike] can perform an unlimited number of [Opportunity Attacks] so long as it has the [Ammo] to do so, as a [Quick Action].||||| |
| |During the [[:Game_Mechanics:Environmental_Step]], the Macro-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with its Mike's Mauler Weapon (shown below) with a bonus of +10/+20/+30 at Mk. 1/2/3 respectively. \\ \\ Once the Mike's Mauler <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam|Jams]]</wrap> or otherwise runs out of <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. \\ \\ A Mega-Mike can also perform an unlimited number of the <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap> Action, however it can perform them at targets inside of <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> rather than <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> .||||| | |
| |
| ^Mike's Mauler^^^^^ | ^Mike's Mauler^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^[Skill]| [Coordination] | ^[Mastery]| [Light Arms] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 4 | D6 + 6 | 6 - 24 | 3 | - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^Traits||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | D6 + 6 | 6 - 24 | 3 | - | | | [Brutal] and [Close Combat]. ||||| |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | | - ||||| |
| </WRAP> | </WRAP> |