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| items:apparel:apparel_mods:macro-mike [2026/05/13 10:38] – ms_wuntch | items:apparel:apparel_mods:macro-mike [2026/06/12 10:56] (current) – external edit 127.0.0.1 |
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| <WRAP center 700px> | <WRAP center 700px> |
| ^ Macro-Mike ^^^^^ | ^ Macro-Mike ^^^^^ |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^[Archetype]| [Armour], [Clothing], \\ [Robes] | ^[Subtype]| [Medium], [Heavy], \\ [Industrial] | | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial] \\ & [Medium] | |
| ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| | Mk.1 | [Brawn]: 4 | 2 | 10,000c | 150c | | | Mk.1 | [Brawn]: 4 | 2 | 10,000c | 150c | |
| | [Electronic] ||||| | | [Electronic] ||||| |
| ^ Effects ||||| | ^ Effects ||||| |
| |While the [Modded] [Apparel] is [Equipped], during the [Environmental Step], your [Macro-Mike] will make an [Attack] against the nearest visible [Enemy] with its [Mike's Mauler] [Weapon], shown below, with a bonus to its [Attack] of 10/20/30 at Mk. 1/2/3, respectively. \\ \\ Once the [Mike's Mauler] [Jams] or otherwise runs out of [Ammo], the [Mega-Mike] will no longer fire until the [Reload] [Action] is performed upon it by the [Character] who has the [Modded] [Apparel] [Equipped].\\ \\ In addition [Mega-Mike] can perform an unlimited number of [Opportunity Attacks] so long as it has the [Ammo] to do so.||||| | |While the [Modded] [Apparel] is [Equipped], during the [Environmental Step], your [Macro-Mike] will make an [Attack] against the nearest visible [Enemy] with its [Mike's Mauler] [Weapon], shown below, with a bonus to its [Attack] of 10/20/30 at Mk. 1/2/3, respectively. \\ \\ Once the [Mike's Mauler] [Jams] or otherwise runs out of [Ammo], the [Macro-Mike] will no longer fire until the [Reload] [Action] is performed upon it by the [Character] who has the [Modded] [Apparel] [Equipped].\\ \\ In addition the [Macro-Mike] can perform an unlimited number of [Opportunity Attacks] so long as it has the [Ammo] to do so, as a [Quick Action].||||| |
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| ^Mike's Mauler^^^^^ | ^Mike's Mauler^^^^^ |
| ^[Archetype]| [Ballistic] | ^[Subtype]| - | | ^[Archetype]| [Weapon] | ^[Subtype]| [Ballistic] | |
| ^[Skill]| [Coordination] | ^[Mastery]| [Light Arms] | | ^[Skill]| [Coordination] | ^[Mastery]| [Light Arms] | |
| ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ | ^ [Requirement] ^ [Damage] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | [Brawn]: 4 | D6 + 6 | 6 - 24 | 3 | - | | | [Brawn]: 4 | D6 + 6 | 6 - 24 | 3 | - | |
| ^Traits||||| | ^Traits||||| |
| | [Brutal], [Close Combat], [Fortuitous] and [Dangerous]. ||||| | | [Brutal] and [Close Combat]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**[Trait]**.\\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].\\ \\ **Dangerous**: When triggered this [Weapon Jams], as [Appropriate].||||| | | - ||||| |
| </WRAP> | </WRAP> |