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Macro-Mike
| Macro-Mike | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| [Archetype] | [Armour], [Clothing] & [Robes] | [Subtype] | [Medium], [Heavy] & [Industrial] |
|
| [Mk] | [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] |
| Mk.1 | [Brawn]: 4 | 2 | 10,000c | 150c |
| Mk.2 | [Brawn]: 4 | 3 | 80,000c | 125c |
| Mk.3 | [Brawn]: 4 | 4 | 270,000c | 100c |
| [Traits] | ||||
| [Electronic] | ||||
| Effects | ||||
| While the [Modded] [Apparel] is [Equipped], during the [Environmental Step], your [Macro-Mike] will make an [Attack] against the nearest visible [Enemy] with its [Mike's Mauler] [Weapon], shown below, with a bonus to its [Attack] of 10/20/30 at Mk. 1/2/3, respectively. Once the [Mike's Mauler] [Jams] or otherwise runs out of [Ammo], the [Macro-Mike] will no longer fire until the [Reload] [Action] is performed upon it by the [Character] who has the [Modded] [Apparel] [Equipped]. In addition the [Macro-Mike] can perform an unlimited number of [Opportunity Attacks] so long as it has the [Ammo] to do so, as a [Quick Action]. |
||||
| Mike's Mauler | ||||
|---|---|---|---|---|
| [Archetype] | [Weapon] | [Subtype] | [Ballistic] | |
| [Skill] | [Coordination] | [Mastery] | [Light Arms] | |
| [Requirement] | [Damage] | [Range] | [Ammo] | [Hardpoints] |
| [Brawn]: 4 | D6 + 6 | 6 - 24 | 3 | - |
| Traits | ||||
| [Brutal] and [Close Combat]. | ||||
| Effects | ||||
| - | ||||
