Underlayed Combat Shotgun

Underlayed Combat Shotgun
[Orc Corp] - If it's not Orc, it's dork!
[Archetype] [Armour] [Subtype] [Heavy] & [Medium]
[Requirement] [Hardpoint Tax] [Value] [Upkeep]
[Brawn]: 6 2 1,500c 50c
[Traits]
[Unique - Underlayed]
Effects
While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Combat Shotgun] [Weapon], shown below.
Combat Shotgun
[Archetype] [Weapon] [Subtype] [Ballistic]
[Skill] [Athletics] [Mastery] [Impact]
[Requirement] [Damage] [Range] [Ammo] [Hardpoints]
[Brawn]: 6 16 3 - 12 2 -
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed].
Effects
This [Weapon] cannot be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead.

Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage].

Example: A [Combat Shotgun] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous
When triggered this [Weapon] [Jams], as [Appropriate].
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