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Underlayed Combat Shotgun

Underlayed Combat Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
[Archetype] [Armour] [Subtype] [Medium], [Heavy]
[Requirement] [Hardpoint Tax] [Value] [Upkeep]
[Brawn]: 6 2 1,500c 50c
[Traits]
[Unique - Underlayed]
Effects
While the [Modded] [Apparel] is [Equipped], you count as being [Equipped] with a [Combat Shotgun], shown below.
Combat Shotgun
[Archetype] [Weapon] [Subtype] [Ballistic]
[Skill] [Athletics] [Mastery] [Impact]
[Requirement] [Damage] [Range] [Ammo] [Hardpoints]
[Brawn]: 6 16 3 - 12 2 -
Traits
[Close Combat], [Two-Handed], [Loud], [Brutal], [Fortuitous] and [Dangerous].
Effects
This [Weapon] cannot be [Reloaded]. It is automatically loaded at the end of the [Encounter].

Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage].

Example: A [Combat Shotgun] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous: When triggered this [Weapon] [Jams], as [Appropriate].
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