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Underlayed Combat Shotgun
| Underlayed Combat Shotgun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| [Archetype] | [Armour] | [Subtype] | [Medium], [Heavy] | |
| [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] | |
| [Brawn]: 6 | 2 | 1,500c | 50c | |
| [Traits] | ||||
| [Unique - Underlayed] | ||||
| Effects | ||||
| While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Combat Shotgun] [Weapon], shown below. | ||||
| Combat Shotgun | ||||
|---|---|---|---|---|
| [Archetype] | [Weapon] | [Subtype] | [Ballistic] | |
| [Skill] | [Athletics] | [Mastery] | [Impact] | |
| [Requirement] | [Damage] | [Range] | [Ammo] | [Hardpoints] |
| [Brawn]: 6 | 16 | 3 - 12 | 2 | - |
| Traits | ||||
| [Close Combat], [Two-Handed], [Loud], [Brutal], [Fortuitous] and [Dangerous]. | ||||
| Effects | ||||
| This [Weapon] cannot be [Reloaded]. It's [Ammo] is restored to full at the end of the [Encounter], instead. Should this [Weapon] gain an additional [Damage Die], it instead gains 8 additional [Damage]. Example: A [Combat Shotgun] with an additional [Damage Die] would deal 24 [Damage] on a [Successful] [Attack]. Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous: When triggered this [Weapon] [Jams], as [Appropriate]. |
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