Differences
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| Next revision | Previous revision | ||
| items:apparel:apparel_mods:underlayed_fluctuating_diode_beacon [2026/04/29 11:30] – created ms_wuntch | items:apparel:apparel_mods:underlayed_fluctuating_diode_beacon [2026/06/12 10:56] (current) – external edit 127.0.0.1 | ||
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| Line 2: | Line 2: | ||
| <WRAP center 600px> | <WRAP center 600px> | ||
| ^ Underlayed Fluctuating Diode Beacon | ^ Underlayed Fluctuating Diode Beacon | ||
| - | ^ [Sourcery Solutions] - // | + | ^ [Sourcery Solutions] - // |
| - | ^[Archetype]| | + | ^[Archetype]| |
| ^ [Requirement] | ^ [Requirement] | ||
| | [Brawn]: 4 | 2 | | 1, | | [Brawn]: 4 | 2 | | 1, | ||
| ^ [Traits] | ^ [Traits] | ||
| - | | [Unique - Underlayed] and [Electronic] ||||| | + | | [Electronic] and [Unique - Underlayed] ||||| |
| ^ Effects | ^ Effects | ||
| |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Portable Fluctuating Diode Beacon], shown below.||||| | |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Portable Fluctuating Diode Beacon], shown below.||||| | ||
| Line 19: | Line 19: | ||
| | [Electronic] | | [Electronic] | ||
| ^Effects||||| | ^Effects||||| | ||
| - | |While the [Portable Fluctuating Diode Beacon] is [Equipped] you gain the [Diode Emission | + | |While the [Portable Fluctuating Diode Beacon] is [Equipped] you gain the [Diode Emission |
| - | ^Diode Emission | + | ^Diode Emission |
| |**[Tech] [Ritual]; 80/ | |**[Tech] [Ritual]; 80/ | ||
| - | |All [Enemies] in [Range] gain the [Pinged] [Condition for 10 [Periods]. \\ \\ For as long as the [Targets] remain under the effect of the [Pinged] [Condition], | + | |All [Enemies] in [Range] gain the [Pinged] [Condition] for 10 [Periods]. \\ \\ For as long as the [Targets] remain under the effect of the [Pinged] [Condition], |
| </ | </ | ||
