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| items:apparel:apparel_mods:underlayed_t.a.m._array [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:underlayed_t.a.m._array [2026/06/12 10:56] (current) – external edit 127.0.0.1 |
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| ====== Underlayed T.A.M Array ====== | ====== Underlayed T.A.M. Array ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underlayed T.A.M. Array ^^^^^ |
| ^Underlayed T.A.M Array^^^^^ | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|125c| | | Mk.1 | [Brawn]: 8 | 3 | 4,000c | 125c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|4| | | Mk.2 | [Brawn]: 8 | 3 | 16,000c | 100c | |
| ^Traits ||||| | | Mk.3 | [Brawn]: 8 | 3 | 36,000c | 75c | |
| | - ||||| | | Mk.4 | [Brawn]: 8 | 3 | 64,000c | 50c | |
| ^Effects||||| | | Mk.5 | [Brawn]: 8 | 3 | 100,000c | 25c | |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a T.A.M Array, shown below.||||| | ^ [Traits] ||||| |
| | | [Electronic] and [Unique - Underlayed]. ||||| |
| | ^ Effects ||||| |
| | |While the [Modded] [Apparel] is [Equipped], you also count as if you are [Equipped] with a [Portable T.A.M Array] of the same Mk, shown below.||||| |
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| ^T.A.M Array^^^^^ | ^Portable T.A.M Array^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Gear] | ^[Subtype]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| | ^[Skill]| - | ^[Mastery]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| | ^ [Mk] ^ [Requirement] ^ [Effect] ^ [DC] ^ [Range] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | Mk.1 | [Brawn]: 8 | - | 18 | 1 - 24 | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | | Mk.2 | [Brawn]: 8 | - | 21 | 1 - 48 | |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 18 | 1 - 24 | - | - | | | Mk.3 | [Brawn]: 8 | - | 24 | 1 - 72 | |
| ^Traits ||||| | | Mk.4 | [Brawn]: 8 | - | 27 | 1 - 96 | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | | Mk.5 | [Brawn]: 8 | - | 30 | 1 - 120 | |
| | ^Traits||||| |
| | | [Electronic]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within <wrap preview>[[:Game_Mechanics:definitions:Range]]</wrap> must take a [[:Shortcuts#Reflex_Save]] (DC: Above), every Enemy that fails is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Missile Locked]]</wrap> until the start of the next [[:Game_Mechanics:Environmental_Step]].||||| | |While the [Portable T.A.M Array] is [Equipped] you gain the [T.A.M Sweep] [Ability], shown below.||||| |
| | |
| | ^T.A.M Sweep^ |
| | |**[Trait].**| |
| | |During the [Environmental Step], all [Enemies] in [Range] of you must take a [Reflex Save] with a [DC] listed at the Mk of your [Equipped] array. If the [Save] is [Failed] they gain the [TAMed] [Condition] until the start of the next [Environmental Step].| |
| </WRAP> | </WRAP> |