Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:apparel:apparel_upgrades:breaching_spike [2025/10/28 11:33] – adding preview mentleitems:apparel:apparel_upgrades:breaching_spike [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Breaching Spike ====== 
-<WRAP center 700px> 
-|< - 20% 20% 20% 20% 20% >| 
-^Breaching Spike^^^^^ 
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| 
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 5^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>|2| 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Dangerous]]</wrap>  ||||| 
-^Effects||||| 
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Breaching Spike Ability below.||||| 
  
-^Breaching Spike^ 
-|**[[:Skills#Tech]] Ritual; 80/Action**| 
-|Destroy a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or [[:Game_Mechanics:Terrain]] Piece. Can also be used in a contextually significant location like a generator or propulsion system, to inflict a [[:Game_Mechanics:Malfunctions|Malfunction]] to a Vehicle. If used in this way, generate a [[:Game_Mechanics:Malfunctions|Malfunction]] with a bonus +30 to the Result.| 
-</WRAP>