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items:apparel:apparel_upgrades:gucky_branding [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:apparel:apparel_upgrades:gucky_branding [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Gucky Branding ====== +
-<WRAP center 700px> +
-|< - 20% 20% 20% 20% 20% >| +
-^Gucky Branding^^^^^ +
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Clothing^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium| +
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  |  1  |  10,000c  |  50c  | +
-|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  |  1  |  80,000c  |  40c  | +
-|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  |  2  |  270,000c  |  30c  | +
-|  Mk. 4  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  |  2  |  640,000c  |  20c  | +
-|  Mk. 5  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  |  3  |  1,250,000c  |  10c  | +
-^Traits ||||| +
-|  -  ||||| +
-^Effects||||| +
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, anytime you would deal Strain Damage with Abilities in a social setting, you deal an additional D4/D6/D8/D10/D12 [[:Shortcuts#Strain]] Damage. (//This effect is not <wrap preview>[[:Traits:Awe Inspiring X|Awe Inspiring]]</wrap> and thus will stack//)||||| +
-</WRAP> +
-\\  +
-<WRAP notice> +
-**//Ash's Aside//** \\ \\ A social setting is not a defined term. It mostly means a debate, negotiation, interview or other setting where people are solving issues with words. This is intended to augment Abilities like Barb and Staunch, not the Strain Damage dealt by your fists or a Taser. Exactly where a social setting starts and ends is a matter of perspective, and thus, Players should have a discussion to determine if the current situation feels like a social setting or something else. Social doesn't mean friendly or hostile, it simply means social. +
-</WRAP>+