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items:apparel:apparel_upgrades:macro-mike [2025/10/26 13:28] – created mentleitems:apparel:apparel_upgrades:macro-mike [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Macro-Mike ====== 
-<WRAP center 700px> 
-|< - 20% 20% 20% 20% 20% >| 
-^Macro-Mike^^^^^ 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial| 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ 
-|  Mk. 1  |  [[:Stats#Brawn]]: 4  |  2  |  10,000c  |  150c  | 
-|  Mk. 2  |  [[:Stats#Brawn]]: 4  |  3  |  80,000c  |  125c  | 
-|  Mk. 3  |  [[:Stats#Brawn]]: 4  |  4  |  270,000c  |  100c  | 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| 
-^Effects||||| 
-|During the [[:Game_Mechanics:Environmental_Step]], the Macro-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visible Enemy with its Mike's Mauler Weapon (shown below) with a bonus of +10/+20/+30 at Mk. 1/2/3 respectively. \\ \\ Once the Mike's Mauler <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam|Jams]]</wrap> or otherwise runs out of <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>, the Mega-Mike will no longer fire until the <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed upon it. \\ \\ A Mega-Mike can also perform an unlmited number of the <wrap preview>[[:Base_Actions:Opportunity_Attack]]</wrap> Action, however it can perform them at targets inside of <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap>, instead.||||| 
  
-^Mike's Mauler^^^^^ 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ 
-|  [[:Stats#Brawn]]: 4  |  D6 + 6  |  6 - 24  |  3  |  -  | 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Brutal]]</wrap>  ||||| 
-^Effects||||| 
-|  -  ||||| 
-</WRAP>