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| items:apparel:apparel_upgrades:underlayed_t.a.m._beacon [2025/11/17 14:17] – changing hardpoint cost to tax mentle | items:apparel:apparel_upgrades:underlayed_t.a.m._beacon [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Underlayed T.A.M Beacon ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Underlayed T.A.M Beacon^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| | |
| ^Traits ||||| | |
| | - ||||| | |
| ^Effects||||| | |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a T.A.M Beacon, shown below.||||| | |
| |
| ^T.A.M Beacon^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | - | 1 - 120 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | |
| |While the T.A.M Beacon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the Target Acquisition Ability below.||||| | |
| |
| ^Target Acquisition^ | |
| |**[[:Skills#Tech]] Ritual 80/Action**| | |
| |All Enemies within <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> are afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Missile Locked]]</wrap> until the start of your next [[:Game_Mechanics:Turn]].| | |
| </WRAP> | |