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items:equipment:shields:shield_mods:breaching_spike [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:shields:shield_mods:breaching_spike [2026/05/12 09:31] (current) – removed ms_wuntch
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-====== Breaching Spike ====== 
-<WRAP center 700px> 
-|< - 20% 20% 20% 20% 20% >| 
-^Breaching Spike^^^^^ 
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| 
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|3| 
-^Traits ||||| 
-|  -  ||||| 
-^Effects||||| 
-|While the Shield is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Breaching Blast Ability shown below.||||| 
  
-^Breaching Blast^ 
-|**[[:Skills#Tech]] Ritual; 80/Action**| 
-|Destroy a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or [[:Game_Mechanics:Terrain|Terrain Piece]]. \\ \\ Can also be performed in a contextually significant location like a generator or propulsion system, to inflict a [[:Game_Mechanics:Malfunctions|Malfunction]] to a Vehicle. \\ If used in this way, generate a [[:Game_Mechanics:Malfunctions|Malfunction]] with a bonus +30 to the Result.| 
-</WRAP>