Differences
This shows you the differences between two versions of the page.
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| items:equipment:shields:shield_mods:breaching_spike [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:shields:shield_mods:breaching_spike [2026/05/12 09:31] (current) – removed ms_wuntch |
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| ====== Breaching Spike ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Breaching Spike^^^^^ | |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|3| | |
| ^Traits ||||| | |
| | - ||||| | |
| ^Effects||||| | |
| |While the Shield is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Breaching Blast Ability shown below.||||| | |
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| ^Breaching Blast^ | |
| |**[[:Skills#Tech]] Ritual; 80/Action**| | |
| |Destroy a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or [[:Game_Mechanics:Terrain|Terrain Piece]]. \\ \\ Can also be performed in a contextually significant location like a generator or propulsion system, to inflict a [[:Game_Mechanics:Malfunctions|Malfunction]] to a Vehicle. \\ If used in this way, generate a [[:Game_Mechanics:Malfunctions|Malfunction]] with a bonus +30 to the Result.| | |
| </WRAP> | |