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| items:equipment:shields:shield_mods:underslung_electromagnetic_band_scanner [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:shields:shield_mods:underslung_electromagnetic_band_scanner [2026/06/12 10:59] (current) – external edit 127.0.0.1 |
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| ====== Underslung Electromagnetic Band Scanner ====== | ====== Underslung Electromagnetic Band Scanner ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung Electromagnetic Band Scanner ^^^^^ |
| ^Underslung Electromagnetic Band Scanner^^^^^ | ^ [Sourcery Solutions] - //Your Wish, Our Command. Terms May Apply.// ||||| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Shield] | ^[Subtype]| [Light], [Medium],\\ [Heavy], [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 4 | 1 | 300c | 10c | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | 1 | 6,000c | 20c | | | Mk.2 | [Brawn]: 4 | 1 | 2,400c | 20c | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | 2 | 20,000c | 30c | | | Mk.3 | [Brawn]: 4 | 1 | 8,100 | 30c | |
| ^Traits ||||| | ^ [Traits] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | | [Unique Underslung] and [Electronic] ||||| |
| ^Effects||||| | ^ Effects ||||| |
| |While the is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Electromagnetic Band Scanner, shown below.||||| | |While the [Modded] [Shield] is [Equipped], you also count as if you are [Equipped] with a [Portable Electromagnetic Band Scanner], shown below. ||||| |
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| ^Electromagnetic Band Scanner^^^^^ | ^ Portable Electromagnetic Band Scanner ^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Tool] | ^[Subtype]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | ^[Skill]| - | ^[Mastery]| - | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Perception]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^ [Mk] ^ [Requirement] ^ [Perception] ^ [Ammo] ^ [Hardpoints] ^ |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | Average | - | - | | | Mk.1 | [Brawn]: 4 | [Dull] | - | - | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | Acute | - | - | | | Mk.2 | [Brawn]: 4 | [Average] | - | - | |
| ^Traits ||||| | | Mk.3 | [Brawn]: 4 | [Acute] | - | - | |
| | ^Traits||||| |
| | - ||||| | | - ||||| |
| ^Effects||||| | ^Effects||||| |
| |While the Electromagnetic Band Scanner is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the E.C.M Scan Ability below.||||| | |While the [Portable Electromagnetic Band Scanner] is [Equipped] you gain the [E.M. Scan] [Ability], shown below.||||| |
| |
| ^E.C.M Scan^ | ^E.M Scan^ |
| |**Action. <wrap preview>[[:Traits:Continuous]]</wrap>.**| | |**[Action] - [Continuous].**| |
| |Set your [[:Game_Mechanics:Perceptions#Electromagnetic (ECM)|E.C.M Perception]] to Average/Acute at Mk. 1/2 respectively until the start of your next [[:Game_Mechanics:Turn]].| | |Set your [E.M.] [Perception] to [Dull]/[Average]/[Acute] until the start of your next [Turn], at Mk.1/2/3, respectively.| |
| </WRAP> | </WRAP> |