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items:equipment:shields:shield_mods:underslung_net_launcher [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:shields:shield_mods:underslung_net_launcher [2026/06/12 10:59] (current) – external edit 127.0.0.1
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 ====== Underslung Net Launcher ====== ====== Underslung Net Launcher ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Underslung Net Launcher  ^^^^^ 
-^Underslung Net Launcher^^^^^ + [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| 
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +^[Archetype]|  [Shield | ^[Subtype]|  [Medium], [Heavy], \\ [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: 6    | |  1,000c  |  -  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>5^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| +|  [Unique Underslung]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Shield] is [Equipped], You also count as if you are [Equipped] with a [Net Launcher], shown below.|||||
-|While the  is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Net Launcher shown below. \\  This Upgrade may only be used once per [[:Game_Mechanics:Encounter]].|||||+
  
 ^Net Launcher^^^^^ ^Net Launcher^^^^^
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +^[Archetype]|  [Weapon | ^[Subtype]|  [Simple 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Simple^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-+^[Skill]|  [Coordination]  ^[Mastery]|  [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]+ [Requirement]   [Damage]   [Range]   [Ammo]   [Hardpoints]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +|  [Brawn]:   D4  |  6 - 24  |  See Effect   -  | 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+^Traits||||| 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>  D4  |  6 - 24  |    -  | +|  [Close Combat], [Trusty], [Unwieldy], [Fortuitous], and [Dangerous].  |||||
-^Traits ||||| +
-|   |||||+
 ^Effects||||| ^Effects|||||
-|Whenever you make a successful [[:Game_Mechanics:Attacks|Attack]] with the Net Launcher, in addition to dealing [[:Game_Mechanics:Damage]], the target generates D4 less [[:Game_Mechanics:Actions|Action Points]] at the start of their [[:Game_Mechanics:Turn]], until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ This effect can be ended early by performing the following [[:Skills#Coordination]] [[:Game_Mechanics:Rituals_and_Invocations|Ritual]]; 80/Action. \\ \\ Once used, the Net must be physically retreived for the Net Launcher to be able to be used again \\ ( // This requires an <wrap preview>[[:Base_Actions:Interaction]]</wrap> Action within <wrap preview>[[:Game_Mechanics:Definitions:Adjacent|Adjacency]]</wrap> of the Net, either on the entangled target, or where it was dropped once removed // ).|||||+|Whenever you make a [Successful] [Attack] with this [Weapon], in addditon to dealing [Damage], the [Targetgains the [Entangled] [Condition] until the end of the [Encounter]. \\ \\ The [Entangled] [Condition] can be removed early by performing [Coordination] [Ritual]; 80/[Action].\\ This [Ritual] can be performed by the affected [Target] or an [Adjacent] [Ally]. \\ \\ This [Weapon] uses a single [Net] as its [Ammo] that must be physically retrieved to [Reload]. \\ \\ You may pickup the launched [Net] within [Adjacency] as an [Interaction] [Action] and either use it to [Reload] this [Weapon], or [Equip] it as a temporary [Net] [Weapon] until the end of the [Encounter].|||||
 </WRAP> </WRAP>