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items:equipment:shields [2026/08/12 15:09] ms_ashitems:equipment:shields [2026/08/13 14:44] (current) – [Shields by Subtype] ms_ash
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 <WRAP center 700px> <WRAP center 700px>
-|< - 14% 16% 13% 13% 141414% >|+|< - 18% 16% 13% 13% 131312% >|
 ^Shield Name^^^^^^^^ ^Shield Name^^^^^^^^
 ^Product Line: [Corp Name] - Corp Marketing Slogan||||||| ^Product Line: [Corp Name] - Corp Marketing Slogan|||||||
-^[[:Game Mechanics:Definitions:Archetype]]|  ArchetypeName  || ^[[:Game Mechanics:Definitions:Subtype]]|  SubtypeName  || +^[[:Mechanic:Archetype]]|  ArchetypeName  || ^[[:Mechanic:Subtype]]|  SubtypeName  || 
-^[[:Game Mechanics:Definitions:Requirement]]^[[:Ratings:Armour|A]] / [[:Ratings:Ward|W]] / [[:Character:Rating:Resolve|R]]^[[:Mechanic:Drag]]^[[:Mechanic:Clunk]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ +^[[:Mechanic:Requirement]]^[[:Mechanic:Rating:Armour|A]] / [[:Mechanic:Rating:Ward|W]] / [[:Mechanic:Rating:Resolve|R]]^[[:Mechanic:Drag]]^[[:Mechanic:Clunk]]^[[:Mechanic:Hardpoints]]^[[:Mechanic:Value]]^[[:Mechanic:Upkeep]]^ 
-|  [[:Stats:Brawn]]: 0  |  0/0/0  |  0  |  0  |  0  |  000,000c  |  000,000c  |+|  [[:Character:Stat:Brawn]]: 0  |  0/0/0  |  0  |  0  |  0  |  000,000c  |  000,000c  |
 ^Traits||||||| ^Traits|||||||
 |  Trait - 1, Trait - 2 & Trait - 3.  ||||||| |  Trait - 1, Trait - 2 & Trait - 3.  |||||||
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-[[:Item:Shield|Shields]] serve as a unique type of [[:Item:Equipment]], providing some bonuses passively, even when [[:Mechanic:Holstered]] and further bonuses when [[:Mechanic:Equipped]] in a [[:Mechanic:Inventory:Hand Slot]]. Below you will find the necessary information to interpret the above table and use [[:Item:Shield|Shields]] in game.+[[:Item:Equipment:Shield|Shields]] serve as a unique type of [[:Item:Equipment]], providing some bonuses passively, even when [[:Mechanic:Holstered]] and further bonuses when [[:Mechanic:Equipped]] in a [[:Mechanic:Inventory:Hand Slot]]. Below you will find the necessary information to interpret the above table and how their various [[:Mechanci:Bonus|Bonuses]] work, so you can best use [[:Item:Shield|Shields]] in game.
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 The Shield Name is the name of the [Item]. This can be used to search the [Item] on the website. The Shield Name is the name of the [Item]. This can be used to search the [Item] on the website.
 === Archetype === === Archetype ===
-[Archetype] is a mechanical term, defining what type of [Item] it is. All [Shields] are the [Shield] [Archetype].+[Archetype] is a mechanical term, defining what type of [Item] it is. This is mostly used to specify between different types of [Items]. All [Shields] are the [Shield] [Archetype].
 === Requirements === === Requirements ===
 The [Requirements] of a [Shield] are the [Stats] required to [Equip] or [Holster] the [Item]. This is typically [Brawn]. The [Requirements] of a [Shield] are the [Stats] required to [Equip] or [Holster] the [Item]. This is typically [Brawn].
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 The [Drag] of a [Shield] reduces the [Speed] of the user while it is [Holstered] or [Equipped]. The [Drag] of a [Shield] reduces the [Speed] of the user while it is [Holstered] or [Equipped].
 === Hardpoints === === Hardpoints ===
-The [Hardpoints] of a [Shield] reflects how many [Mods] can be installed. See [[:Item:Mod]] for more information.+The [Hardpoints] of a [Shield] reflects how many [Mods] can be installed. See [[:Item#Mod]] for more information.
 === Upkeep === === Upkeep ===
 The [Upkeep] of a [Shield] is how expensive it is to maintain. [Upkeep] is paid at the start of every [Cycle], otherwise the [Shield] will cease to function. The [Upkeep] of a [Shield] is how expensive it is to maintain. [Upkeep] is paid at the start of every [Cycle], otherwise the [Shield] will cease to function.
 === Effects === === Effects ===
 +The [Effects] of a [Shield] are the unique rules and effects it conveys to the [Entity] using the [Shield]. See the specific [Shield] for additional information.
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 The Product Line is what corporation makes this specific line of [Shields]. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different. The Product Line is what corporation makes this specific line of [Shields]. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different.
 === Subtype === === Subtype ===
 +[Subtype] is a mechanical term, defining what type of an [Archetype] it is. This is mostly used to specify between different types of [Shields], most commonly by [Mods]. [Shields] come in [Light], [Medium], [Heavy] and [Industrial] [Subtypes].
 === Armour (A) / Ward (W) / Resolve (R) === === Armour (A) / Ward (W) / Resolve (R) ===
 +[Armour], [Ward] and [Resolve] are [Ratings], primarily used to [Mitigate] [Damage]. A [Shield] provides it's [Armour], [Ward] and [Resolve] to the [Entity] if it is [Equipped] or [Holstered].
 === Clunk === === Clunk ===
 +The [Clunk] of a [Shield] reduces the [Evasion] of the user while it is [Holstered] or [Equipped].
 === Value === === Value ===
 +The [Value] of a [Shield] reflects it's financial worth, in [Credits]. While various merchants and vendors may adjust the prices to acquire their goods, the cost to buy or sell a [Shield] is based on it's [Value].
 === Traits === === Traits ===
 +The [Traits] of a [Shield] are [Abilities]. They effect how it is used, or the [Entity] using the [Shield]. See the specific [Trait's] page for additional information.
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 Find below links to all available [[:Items:Equipment:Shields#Shields|Shields]]. Find below links to all available [[:Items:Equipment:Shields#Shields|Shields]].
- +==== Shields by Subtype ====
----- +
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-  * [[:Items:Equipment:Shields:Buckler]] +=== Light Shields === 
-  * [[:Items:Equipment:Shields:Arcane Diffuser]] +  * [[:Item:Equipment:Shield:Arcane Diffuser]] 
-  * [[:Items:Equipment:Shields:Round Shield]]+  * [[:Item:Equipment:Shield:Buckler]] 
 +  * [[:Item:Equipment:Shield:Clipboard]]
 </WRAP> </WRAP>
-<WRAP third column> +<WRAP quarter column> 
-  * [[:Items:Equipment:Shields:Mod-Shield]] +=== Medium Shields === 
-  * [[:Items:Equipment:Shields:Energy Shield]] +  * [[:Item:Equipment:Shield:Briefcase]] 
-  * [[:Items:Equipment:Shields:Tower Shield]]+  * [[:Item:Equipment:Shield:Energy Shield]] 
 +  * [[:Item:Equipment:Shield:Mod-Shield]] 
 +  * [[:Item:Equipment:Shield:Round Shield]] 
 +  * [[:Item:Equipment:Shield:Ward Shield]]
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-<WRAP third column> +<WRAP quarter column> 
-  * [[:Items:Equipment:Shields:Combat Barricade]] +=== Heavy Shields === 
-  * [[:Items:Equipment:Shields:Welding Guard]]+  * [[:Item:Equipment:Shield:Combat Barricade]] 
 +  * [[:Item:Equipment:Shield:Ledger]] 
 +  * [[:Item:Equipment:Shield:Spiked Shield]] 
 +  * [[:Item:Equipment:Shield:Tome of Obligations]] 
 +  * [[:Item:Equipment:Shield:Tower Shield]] 
 +</WRAP> 
 +<WRAP quarter column> 
 +=== Industrial Shields === 
 +  * [[:Item:Equipment:Shield:Tech Plate]] 
 +  * [[:Item:Equipment:Shield:Welding Guard]]
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