Astral Bow

A two-handed magical projectile weapon that manifests and releases energy-formed arrows, guided by the user’s intent rather than physical line of sight. Crafted by Elysian Greens, it functions as a refined artifact that amplifies willpower to shape and direct each shot. The platform operates silently and requires minimal maintenance, with moderate acquisition cost, relying on the operator’s control instead of physical munitions. The Astral Bow rewards precision of thought and magical discipline, enabling accurate engagement at extended range, including targets obscured from direct view.


“What are we calling it? Luna Bow? Energy Slinger? Something clean, something marketable.”

“It is an ancient and significant cultural artifact and tool. Have some respect for the astral arts.”

“…Astral Bow. Perfect. We’ll make billions. Send it to the boys in Manufacturing.”

Astral Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Precision]
Value 3,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 4 2D12 + Wits 12 - 48 - 1
Traits
[Fortuitous], [Indirect], [Magical], [Silenced] & [Two-Handed].
Effects
Performing the Combat [Action] with this [Weapon] requires a [Double Action].

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Astral Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Precision]
Value 12,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 8 4D12 + Wits 15 - 60 - 1
Traits
[Fortuitous], [Indirect], [Magical], [Silenced] & [Two-Handed].
Effects
Performing the Combat [Action] with this [Weapon] requires a [Double Action].

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Astral Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Precision]
Value 27,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 6D12 + Wits 18 - 72 - 1
Traits
[Fortuitous], [Indirect], [Magical], [Silenced] & [Two-Handed].
Effects
Performing the Combat [Action] with this [Weapon] requires a [Double Action].

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Astral Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Precision]
Value 48,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 16 8D12 + Wits 21 - 84 - 1
Traits
[Fortuitous], [Indirect], [Magical], [Silenced] & [Two-Handed].
Effects
Performing the Combat [Action] with this [Weapon] requires a [Double Action].

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Astral Bow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Precision]
Value 75,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 20 10D12 + Wits 24 - 96 - 1
Traits
[Fortuitous], [Indirect], [Magical], [Silenced] & [Two-Handed].
Effects
Performing the Combat [Action] with this [Weapon] requires a [Double Action].

In addition, any other [Action] you would take that involves performing a Combat Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Lore added
  • Fortuitous - Injury
  • Damage reduced to 2D12 + Wits from 2D8 + 2x Wits
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