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items:equipment:weapons:astral_bow [2026/04/02 13:40] ms_ashitems:equipment:weapons:astral_bow [2026/06/17 15:02] (current) – [Astral Bow] ms_ash
Line 4: Line 4:
 //“What are we calling it? Luna Bow? Energy Slinger? Something clean, something marketable.”\\ //“What are we calling it? Luna Bow? Energy Slinger? Something clean, something marketable.”\\
 \\ \\
-“It is an ancient and significant cultural artifact and tool. Have some respect for the astral arts.”//\\ +“It is an ancient and significant cultural artifact and tool. Have some respect for the astral arts.”\\ 
- +\\ 
-“…Astral Bow. Perfect. We’ll make billions. Send it.”+“…Astral Bow. Perfect. We’ll make billions. Send it to the boys in Manufacturing.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 19: Line 19:
 |  [[:Stats#Brawn]]: 4  |  2D12 + Wits  |  12 - 48  |  -  |  1  | |  [[:Stats#Brawn]]: 4  |  2D12 + Wits  |  12 - 48  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Indirect], [Magical], [Silenced] and [Two-Handed].  |||||+|  [Fortuitous], [Indirect], [Magical], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 8  |  4D12 + Wits  |  15 - 60  |  -  |  1  | |  [[:Stats#Brawn]]: 8  |  4D12 + Wits  |  15 - 60  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Indirect], [Magical], [Silenced] and [Two-Handed].  |||||+|  [Fortuitous], [Indirect], [Magical], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  81,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  27,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  6D12 + Wits  |  18 - 72  |  -  |  1  | |  [[:Stats#Brawn]]: 12  |  6D12 + Wits  |  18 - 72  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Indirect], [Magical], [Silenced] and [Two-Handed].  |||||+|  [Fortuitous], [Indirect], [Magical], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 57: Line 57:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  192,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  48,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 16  |  8D12 + Wits  |  21 - 84  |  -  |  1  | |  [[:Stats#Brawn]]: 16  |  8D12 + Wits  |  21 - 84  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Indirect], [Magical], [Silenced] and [Two-Handed].  |||||+|  [Fortuitous], [Indirect], [Magical], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 71: Line 71:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  375,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  75,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  10D12 + Wits  |  24 - 96  |  -  |  1  | |  [[:Stats#Brawn]]: 20  |  10D12 + Wits  |  24 - 96  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Indirect], [Magical], [Silenced] and [Two-Handed].  |||||+|  [Fortuitous], [Indirect], [Magical], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] with this [Weapon] requires a [Double Action].\\ \\ In addition, any other [Action] you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Apr 2026
 +  * Lore added
 +  * Fortuitous - Injury
 +  * Damage reduced to 2D12 + Wits from 2D8 + 2x Wits
 </WRAP> </WRAP>