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items:equipment:weapons:auto-pistol [2026/02/14 09:54] ms_ashitems:equipment:weapons:auto-pistol [2026/06/18 12:37] (current) ms_ash
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 //The Auto-Pistol is a one-handed ballistic sidearm produced by DynaVision United that emphasises automated fire control over raw stopping power. Its compact, tightly engineered mechanism allows it to cycle rounds at a blistering rate, capable of dumping a remarkable volume of ammunition downrange in moments. This comes with a trade-off in effective range and per-shot force compared to a standard pistol, as the weapon is tuned for rapid saturation rather than precision or heavy impact. In practice, it is a sidearm built for overwhelming speed — a storm of lead in a very small package.//\\ //The Auto-Pistol is a one-handed ballistic sidearm produced by DynaVision United that emphasises automated fire control over raw stopping power. Its compact, tightly engineered mechanism allows it to cycle rounds at a blistering rate, capable of dumping a remarkable volume of ammunition downrange in moments. This comes with a trade-off in effective range and per-shot force compared to a standard pistol, as the weapon is tuned for rapid saturation rather than precision or heavy impact. In practice, it is a sidearm built for overwhelming speed — a storm of lead in a very small package.//\\
 ---- ----
-//Human archives like to frame their relationship with automation as a triumph of ingenuity, they simply have never met a job they didn’t want to make redundant. From the first steam-looms that put weavers out of work, to drone-run factories that rendered entire cities “economically unnecessary,” humanity consistently chose the machine that worked faster, cheaper, and with fewer inconvenient emotions. Wars, of course, were treated no differently — why train soldiers when you could build systems that reacted in microseconds and never asked for hazard pay? The Auto-Pistol is often cited by xeno-historians as a perfect, almost comical extension of this impulse: a weapon that automates not just production, but reflex itself. In the end, humans didn’t just automate their industries — they automated their violence, their labour, and, increasingly, their very way of being.//\\+//Human archives like to frame their relationship with automation as a triumph of ingenuity, they simply have never met a job they didn’t want to make redundant. From the first steam-looms that put weavers out of work, to drone-run factories that rendered entire cities “economically unnecessary,” humanity consistently chose the machine that worked faster, cheaper, and with fewer inconvenient emotions. Wars, of course, were treated no differently — why train soldiers when you could build systems that reacted in microseconds and never asked for hazard pay? The Auto-Pistol is often cited by xeno-historians as a perfect, almost comical extension of this impulse: a weapon that automates not just production, but reflex itself. In the end, humans didn’t just automate their industriesthey automated their violence, their labour, and, increasingly, their very way of being.//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 ^  [DynaVision United] - //Where we put the D in U.//  ||||| ^  [DynaVision United] - //Where we put the D in U.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 3  |  D8  |  3 - 12  |  2  |  3  | |  [[:Stats#Brawn]]: 3  |  D8  |  3 - 12  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^  [DynaVision United] - //Where we put the D in U.//  ||||| ^  [DynaVision United] - //Where we put the D in U.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  2D8  |  6 - 24  |  2  |  3  | |  [[:Stats#Brawn]]: 6  |  2D8  |  6 - 24  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^  [DynaVision United] - //Where we put the D in U.//  ||||| ^  [DynaVision United] - //Where we put the D in U.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  20,250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 9  |  3D8  |  9 - 36  |  2  |  3  | |  [[:Stats#Brawn]]: 9  |  3D8  |  9 - 36  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 52: Line 52:
 ^  [DynaVision United] - //Where we put the D in U.//  ||||| ^  [DynaVision United] - //Where we put the D in U.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  48,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  4D8  |  12 - 48  |  2  |  3  | |  [[:Stats#Brawn]]: 12  |  4D8  |  12 - 48  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 66: Line 66:
 ^  [DynaVision United] - //Where we put the D in U.//  ||||| ^  [DynaVision United] - //Where we put the D in U.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  93,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   500c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  37,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   500c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  5D8  |  15 - 60  |  2  |  3  | |  [[:Stats#Brawn]]: 15  |  5D8  |  15 - 60  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>